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  1. #1
    Player
    KoujiGeki's Avatar
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    Kouji Geki
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    why is Dlvl even a thing
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  2. #2
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    Arcell's Avatar
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    Arc Jurado
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    Quote Originally Posted by KoujiGeki View Post
    why is Dlvl even a thing
    It's an easy way to scale things without having to actually put stats in that matter. Another relic of the Tanaka age. They really need to reconsider the formulas without dlvl.
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  3. #3
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    Firon's Avatar
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    Firon Veleth
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    Quote Originally Posted by Arcell View Post
    It's an easy way to scale things without having to actually put stats in that matter. Another relic of the Tanaka age. They really need to reconsider the formulas without dlvl.
    No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.

    It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
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  4. #4
    Player
    Arcell's Avatar
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    Quote Originally Posted by Firon View Post
    No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.

    It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
    Doesn't excuse it as being a lazy way to do things. It could be done a lot better. Like having stats matter instead of solely difference in level. Because of this defense is pretty much useless.
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  5. #5
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Quote Originally Posted by Arcell View Post
    Doesn't excuse it as being a lazy way to do things. It could be done a lot better. Like having stats matter instead of solely difference in level. Because of this defense is pretty much useless.
    Did you not read it's not lazy its present in every rpg's it part of formulas... Only thing they need to do is just use less of it and let stats do it's job and no one is defending i hate dlvl when it's used this bad. another game its used poorly would be borderlands if your lvl 10 trying to fight a lvl 15 monster your gonna loose no matter what. XI used it correctly and they can do the same here 80% of the ppl who play rpg's are not even aware of this thing cause most of the time is balanced right.
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  6. #6
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    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.

    It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
    Quote Originally Posted by Firon View Post
    Did you not read it's not lazy its present in every rpg's it part of formulas... Only thing they need to do is just use less of it and let stats do it's job and no one is defending i hate dlvl when it's used this bad. another game its used poorly would be borderlands if your lvl 10 trying to fight a lvl 15 monster your gonna loose no matter what. XI used it correctly and they can do the same here 80% of the ppl who play rpg's are not even aware of this thing cause most of the time is balanced right.
    It is indeed in FFXI... and it was lazy in that
    but it is not in all RPGs... not even all JRPG's...
    Dlvl does not appear anywhere in the FFXII damage formulae
    Theory debunked

    Dlvl is indeed garbage and XI did not use it correctly
    (1)

  7. #7
    Player
    Firon's Avatar
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    Quote Originally Posted by Rydin View Post
    It is indeed in FFXI... and it was lazy in that
    but it is not in all RPGs... not even all JRPG's...
    Dlvl does not appear anywhere in the FFXII damage formulae
    Theory debunked

    Dlvl is indeed garbage and XI did not use it correctly
    Rydin yes it does let me prove you wrong right now. this is a FF 12 damage formula right here.

    Bows, Daggers and Ninja Swords: These depend upon speed and strength. These can give you an edge in battle in earlier levels because the speed stat grows very slowly in comparison to everything else.

    DMG = [ATK x RANDOM(1~1.125)]- DEF] x [1 + STR x (Lv+SPD)/218]. what that means is since you don't gain lot s of stats in FF 12 you get damage Bonus from your lvl's, and guess what the higher lvl you are over a lower lvl monster the harder you rape them.
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  8. #8
    Player
    Rydin's Avatar
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    Quote Originally Posted by Firon View Post
    Rydin yes it does let me prove you wrong right now. this is a FF 12 damage formula right here.

    Bows, Daggers and Ninja Swords: These depend upon speed and strength. These can give you an edge in battle in earlier levels because the speed stat grows very slowly in comparison to everything else.

    DMG = [ATK x RANDOM(1~1.125)]- DEF] x [1 + STR x (Lv+SPD)/218]. what that means is since you don't gain lot s of stats in FF 12 you get damage Bonus from your lvl's, and guess what the higher lvl you are over a lower lvl monster the harder you rape them.
    Thats actually level... not level difference... the MOBs level does not factor into the formula... at all...

    Quote Originally Posted by Peptaru View Post
    That formula doesn't decrease (edit: or increase) your damage based on enemy levels, it just makes you do more in a natural progression of ability that is gained with levels. It wrecks enemies that are low level because they have lower stats when compared to mobs of your own level or higher. There is no part of that particular formula that increases damage based on your level vs the mob level (that's what dlvl is). This weapon formula does more to mobs that are lower because their stats won't keep up enough to mitigate the damage.

    Tl-Dr: Try again.
    this ^^
    (1)