Page 38 of 41 FirstFirst ... 28 36 37 38 39 40 ... LastLast
Results 371 to 380 of 408

Thread: Paladin Updates

  1. #371
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    why is Dlvl even a thing
    (0)

  2. #372
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by KoujiGeki View Post
    why is Dlvl even a thing
    It's an easy way to scale things without having to actually put stats in that matter. Another relic of the Tanaka age. They really need to reconsider the formulas without dlvl.
    (0)

  3. #373
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Arcell View Post
    It's an easy way to scale things without having to actually put stats in that matter. Another relic of the Tanaka age. They really need to reconsider the formulas without dlvl.
    No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.

    It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
    (0)

  4. #374
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Firon View Post
    No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.

    It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
    Doesn't excuse it as being a lazy way to do things. It could be done a lot better. Like having stats matter instead of solely difference in level. Because of this defense is pretty much useless.
    (0)

  5. #375
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Arcell View Post
    Doesn't excuse it as being a lazy way to do things. It could be done a lot better. Like having stats matter instead of solely difference in level. Because of this defense is pretty much useless.
    Did you not read it's not lazy its present in every rpg's it part of formulas... Only thing they need to do is just use less of it and let stats do it's job and no one is defending i hate dlvl when it's used this bad. another game its used poorly would be borderlands if your lvl 10 trying to fight a lvl 15 monster your gonna loose no matter what. XI used it correctly and they can do the same here 80% of the ppl who play rpg's are not even aware of this thing cause most of the time is balanced right.
    (0)

  6. #376
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    How is PLD supposed to use heavy or dps darklight gear? Only piece they can effectively wear is the heavy gloves due to the bonuses on AF body, legs and stacking -cure potency just seems like a really bad idea.
    (0)

  7. #377
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.

    It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
    Quote Originally Posted by Firon View Post
    Did you not read it's not lazy its present in every rpg's it part of formulas... Only thing they need to do is just use less of it and let stats do it's job and no one is defending i hate dlvl when it's used this bad. another game its used poorly would be borderlands if your lvl 10 trying to fight a lvl 15 monster your gonna loose no matter what. XI used it correctly and they can do the same here 80% of the ppl who play rpg's are not even aware of this thing cause most of the time is balanced right.
    It is indeed in FFXI... and it was lazy in that
    but it is not in all RPGs... not even all JRPG's...
    Dlvl does not appear anywhere in the FFXII damage formulae
    Theory debunked

    Dlvl is indeed garbage and XI did not use it correctly
    (1)

  8. #378
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    dLVL is not in fact garbage. It's an easy and streamlined way of adjusting difficulty without requiring extreme micromanagement of monster attributes.

    The only problem here is that XIV's dLVL grows exponentially in important, and by exponentially I meant it's a factor of 10 or something (that was a hyperbole, btw), and in fact, EVERYTHING seems to work in an exponential manner in that you only see any actual gain on things that are almost or directly at whatever soft/hard cap exists. Check master Kaeko's blog and you'll notice that trend.

    If they could cut down on the importance of dLVL or, more importantly, make it more linear rather than exponential it'd be better. Hell if you check out Kaeko's research on blocking, you get roughly a 60% damage decrease each Block on something your level (depending on shield attributes) and on stuff like Ifrit and Moogle that hopelessly outlevel you it goes down to god-damn 12%. It'd be cool if it was down to 30%/40% since it's almost 10 levels above, cutting down effectiveness by 50%, but making it almost 1/6th for eight levels?
    (2)

  9. #379
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Skies View Post
    dLVL is not in fact garbage. It's an easy and streamlined way of adjusting difficulty without requiring extreme micromanagement of monster attributes.

    The only problem here is that XIV's dLVL grows exponentially in important, and by exponentially I meant it's a factor of 10 or something (that was a hyperbole, btw), and in fact, EVERYTHING seems to work in an exponential manner in that you only see any actual gain on things that are almost or directly at whatever soft/hard cap exists. Check master Kaeko's blog and you'll notice that trend.

    If they could cut down on the importance of dLVL or, more importantly, make it more linear rather than exponential it'd be better. Hell if you check out Kaeko's research on blocking, you get roughly a 60% damage decrease each Block on something your level (depending on shield attributes) and on stuff like Ifrit and Moogle that hopelessly outlevel you it goes down to god-damn 12%. It'd be cool if it was down to 30%/40% since it's almost 10 levels above, cutting down effectiveness by 50%, but making it almost 1/6th for eight levels?
    Or it could be completely dependent on stats... in which case getting a new piece of gear would be so much more rewarding
    (1)

  10. #380
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Treach View Post
    How is PLD supposed to use heavy or dps darklight gear? Only piece they can effectively wear is the heavy gloves due to the bonuses on AF body, legs and stacking -cure potency just seems like a really bad idea.
    More enmity and defense instead of cure potency, enhanced skills, etc... It's all about what you currently need. You have to make sacrifices somewhere if you really need the enmity+ and whatnot.
    (0)

Page 38 of 41 FirstFirst ... 28 36 37 38 39 40 ... LastLast