


yes, exactly, and by the time 2.0 launched the game was in a decent state even running on its original engine, but Yoshi felt the game needed a big come back. So it's always a combination of factors, and one the engine wasn't 100% to blame on.Polygons wasn't really whe whole reason for 1.0s issues.
Polygons didn't cause trading to take forever. That was archetecture.
The polygon thing gets mentioned a lot, because the game was graphically intense. But I only had a midrange system and was able to play at 1080p/60fps.
The whole game was server side. Mouse cursor, included.
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