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  1. #21
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    244
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Single player game engines don't generally tend to make great mmo engines



    Different needs and the like.
    Definitely this, as most single player engines I've seen in modern times aren't really designed with, for instance, large numbers of simultaneous onscreen actors at a time (think Hunts or certain FATEs especially). There's a reason why for instance the original Doom game engine is still heavily preferred for fans of mass slaughter shooter gameplay, it's because the old school 2.5D sprite based design can actually handle the hundreds of monsters and sometimes thousands of projectiles at a time (in fact, just try playing one of the "tons and tons of monsters in a room" experimental pieces like Nuts.WAD on a GL engine like GZDoom ... you'll find that even on a computer 20+ years newer than the thing was made you still can't get a decent framerate to save your life LOL).

    Given the graphical level of FFXVI, and for that matter Forspoken, I could expect a disaster if such an engine was brought over verbatim to FF14. (In particular, given the reviews of Forspoken, I could easily imagine long time players suddenly having to scramble to get a PS5 and re-purchase all their XIV licenses for it or else literally have to get a RTX 4080/4090 to get decent speed in crowded areas. Might even make the Dalaran lag from original Wrath of the Lich King look snappy on less. I'd rather not have to replace my RX 6600 this soon ...)
    (1)

  2. #22
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Amarande View Post
    Given the graphical level of FFXVI, and for that matter Forspoken, I could expect a disaster if such an engine was brought over verbatim to FF14.
    The Engine does not equal the graphics of a game. A modern engine that is capable of rendering high-quality textures does not have to do so. Everything depends on the graphics team. More over games usually have graphic settings that you can lower and increase to achieve the desired framerate.
    (0)

  3. #23
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,526
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    It's a nice dream, but I wouldn't use the refusal to name the tool (especially if new and proprietary) as being indicative of anything for XIV. Frankly speaking, whilst the updates to XIV will most likely be substantive, relatively speaking. I don't see them being that substantive.

    I think the information and teases, or lack thereof, actually, for the graphical update, I just think they'll be saving it for the right time until it's more flushed out and ready to go. Arguably, it's going to be one of the pivotal feature updates going into 7.0, and as such, they'll tease it on the relevant live letters / fan fests.
    (3)
    Last edited by Kaurhz; 03-01-2023 at 09:11 AM.

  4. #24
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I am curious what exactly this update or overhaul they are doing entails. Are we just getting textures and models improved or are we going to see new particle effects and sound design as well. I don't know what it is about XIV but most of the sound effects I get through it seem to lack any midrange or real bass unless it's really hitting the bass. I don't really think it's my settings since other games I play do not seem to have this problem. The tinkling sound with AST is especially egregious, after a certain amount of time playing my ears just can't take it.
    (0)

  5. #25
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    FFXVI's plays like it's running on a Walmart-brand remake of the engine Strangers of Paradise uses.
    (0)

  6. #26
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Amarande View Post
    Definitely this, as most single player engines I've seen in modern times aren't really designed with, for instance, large numbers of simultaneous onscreen actors at a time (think Hunts or certain FATEs especially). There's a reason why for instance the original Doom game engine is still heavily preferred for fans of mass slaughter shooter gameplay, it's because the old school 2.5D sprite based design can actually handle the hundreds of monsters and sometimes thousands of projectiles at a time (in fact, just try playing one of the "tons and tons of monsters in a room" experimental pieces like Nuts.WAD on a GL engine like GZDoom ... you'll find that even on a computer 20+ years newer than the thing was made you still can't get a decent framerate to save your life LOL).

    Given the graphical level of FFXVI, and for that matter Forspoken, I could expect a disaster if such an engine was brought over verbatim to FF14. (In particular, given the reviews of Forspoken, I could easily imagine long time players suddenly having to scramble to get a PS5 and re-purchase all their XIV licenses for it or else literally have to get a RTX 4080/4090 to get decent speed in crowded areas. Might even make the Dalaran lag from original Wrath of the Lich King look snappy on less. I'd rather not have to replace my RX 6600 this soon ...)
    None of that has anything to do with it being an 'MMO'. The main difference is usually architecture and data communication. But a game client is still a game client.

    It being an MMO or Single Player game does not change how things are rendered at the core of the engine itself, that has to do with the pipeline and the expectation of graphical limitations for the amount of static or dynamic objects. Has nothing to do with.. Amount of actors in a scene. . ?

    An 'MMO' Engine is typically a 2-3 part system with a client, server instance, and sometimes other interpreters for data exchange and storage. If you take the first part, the Client. Then you can write all of the game logic without server interaction and it would be fine. 'MMO' is all about saving as much memory, cpu, and network calls as possible with the server instance and infra all separated from the client.

    So yeah, they can make a Single Player game out of the FFXIV client fork of Luminous. Which I'm pretty sure was forked again for XVI.

    Quote Originally Posted by Ath192 View Post
    The Engine does not equal the graphics of a game. A modern engine that is capable of rendering high-quality textures does not have to do so. Everything depends on the graphics team. More over games usually have graphic settings that you can lower and increase to achieve the desired framerate.
    Sorta, but the engine still forces a Rendering Pipeline that determines most of that. The team is limited by what pipeline and tools they have at their disposal. Being limited on dynamic lights because of the lighting model, or things like not having PBR, or newer shader systems have a significant impact on the art/tech team's ability to create complex systems and can also impact the client's overall performance.
    (0)
    Last edited by R041; 03-01-2023 at 03:14 PM.

  7. #27
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,304
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I was under the impression that FFXIV was build on a modified version of whatever FF13 was built on.
    (0)

  8. #28
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Oizen View Post
    I was under the impression that FFXIV was build on a modified version of whatever FF13 was built on.
    XIII used Crystal Tools, as did XIV 1.0
    Luminous was used for XIII-2, which is what XIV, XV and Forspoken run on.
    (0)

  9. #29
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ath192 View Post
    Unreal engine is being used to develop MMO's so while this can be true, it doesn't have to be.
    And pretty much all of the MMOs running on Unreal are some of the worst optimised games out there, because the engine was not built to support the sort of structure MMO needs.
    (0)

  10. #30
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Well, I'm trying to not get my furry ears hypped by this thought, but...

    To change the engine and solve all the current issues and limitations we have now is a dream that I have for some years now.

    Normally, the process take some years to make (the migrating to a new engine in an ongoing game). But they have experience in such things. I don't care if it takes 3 or 4 years to make and they possibly are trying to cover it up for now to not give us this very hype (and tons of threads here asking for the change xD ). But, I really think this could be a real possibility and I hope for it!

    Can you imagine? If my ears react to my emotes/emotions like a real bunny does?
    And if we can see our hats and use all hairstyles inside game? Well, in a new engine this could be possible! Maybe, that's why they are so lazy with Hroths and Vieras requests in these matters...
    Imagine as well how immersive improviments this could bring to all the cutscenes! To all game content!! Oh my Goddess!!

    Well, lemme breathe... like I said... I can't fall for such hypes... Well, not yet. '-'
    (0)
    "Every soul you touch will remember your kindness" - TIA, G'raha

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