Quote Originally Posted by Atelier-Bagur View Post
While not the best example but do recall that 1.0 suffered because they tried to use the Crystal Tools Engine which was used for FFXIII to accommodate for an MMO space which we all know led to a ton of problems.

I say not best example because current engines already are capable of doing MMO games with high graphical fidelity just depends on how well they're able to translate it into FFXIV.
Yeah but imo that wasn't the whole issue. If the people designing the game knew better than to make plants with hundreds of polygons and the like the game wouldn't have had anywhere near the performance issues they had. It was a combination of things that led to that disaster.

I'm sure someone with a lot of experience and knowledge on how MMOs work and are supposed to run could've made something decent with crystal tools. Either way though, newer engines coming out probably would be more robust and flexible for this sort of thing than the older ones for sure. So in technology, what was once true doesn't always remain the case in future iterations.