Quote Originally Posted by Atelier-Bagur View Post
Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying? how is that fundamentally bad? People are acting as if these are such a slog or a chore to do when really its just nothing in the grand scheme of things.
I think it's more along the lines of how the job quests in the past were implemented, not so much disliking one and done quests overall. Older job quests had serious issues with stopping momentum dead in its tracks.

ARR & HW are especially problematic for this since there's new quests every 2-5 levels and the majority have skills/traits, some of which have extremely high impacts to your kit locked behind them. Especially these days when you level so fast you're being stopped every 20mins to go do a new job quest.
Wanted to just mindlessly spam dungeons? Well too bad, you're inting your group if you don't kill that momentum and go do the job quests for skills that will speed up the runs.
About to do the final MSQ of SB? Well too bad, unless you got very lucky with item drops, you likely don't meet the ilvl for the 70 trial/dungeon since it was designed with getting the AF gear from the 70 job quest in mind. SB's was even worse given that only the final quest had any reward attached to it, meaning someone was much more incentivized to put them off considering it was a slog until you needed the 70 ability.

Even the role quests in SHB had this same problem, where people enjoyed the quests themselves, but disliked the fact that they effectively killed all momentum if you put them off until the point they were necessary (which plenty did on launch, considering there is no warning they are mandatory until the 80 section of the SHB MSQ), during a very high point in the story.

Like me personally, I wouldn't mind more job quests, but they need to stay away from locking any kind of progression. EW struck it perfectly with how any form of role/job quests should interact with the MSQ progression - just supplying supplementary material, nothing else.

Quote Originally Posted by Raven2014 View Post
I think it's more of accepting the reality. With 2 new job being added every expansion, I seriously don't think it's sustainable to maintain a quest line for each separate job, not unless you accept most of them will suffer. The role quests in ShB and EW - as few as they be, were far more coherent than the majority of job quests we used to have story wise. It's down to quantities vs qualities.
Also this. Even before they canned job quests, there was major issues with some questlines majorly phoning it in and others that completely eclipsed the competition. Most of the job quests got a good send-off, I'd rather they focus on worldbuilding through more interesting topics, like the post 6.2/6.3 MSQ quests, the post 24 man clear quests, and one off-stories like Omega & tataru.