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  1. #111
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Seems like the general consensus here is their outright removal. Well then I guess theyll continue as is. Non-existant. Funny how much people praise this games story and world yet
    I think it's because some quests are mandatory. And people in general dislike large quest chains, especially if you're doing the MSQ and have to interrupt momentum to do the job quests. Which is why I agree with you and feel like having the final quest at SHB was a good touch rather than the complete removal of them...

    Some job quests, sure, have a pretty bad storyline. I have never seen anyone defend PLD's questlines other than the coliseum arc, and I've seen more people than not say WHM's story is pretty boring. Others have indeed reached a form of closure, like Dark Knight or Dragoon.

    But some others have oddly open-ended stories that could do with a bit of a follow-up, and some definitely have new implications when it comes to stuff like Dynamis or events in the game's world (events at Garlemald affect at least two of our jobs, Sharlayan impacts SGE and AST, the latter even having new implications with the Myths of the Realm story). And now we're never going to explore them, so we won't know what will come out of that.

    It's honestly a shame that interesting stuff might be lost because people and the dev team don't want job quests.
    (1)

  2. #112
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
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    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Midareyukki View Post
    I think it's because some quests are mandatory. And people in general dislike large quest chains, especially if you're doing the MSQ and have to interrupt momentum to do the job quests. Which is why I agree with you and feel like having the final quest at SHB was a good touch rather than the complete removal of them...

    Some job quests, sure, have a pretty bad storyline. I have never seen anyone defend PLD's questlines other than the coliseum arc, and I've seen more people than not say WHM's story is pretty boring. Others have indeed reached a form of closure, like Dark Knight or Dragoon.

    But some others have oddly open-ended stories that could do with a bit of a follow-up, and some definitely have new implications when it comes to stuff like Dynamis or events in the game's world (events at Garlemald affect at least two of our jobs, Sharlayan impacts SGE and AST, the latter even having new implications with the Myths of the Realm story). And now we're never going to explore them, so we won't know what will come out of that.

    It's honestly a shame that interesting stuff might be lost because people and the dev team don't want job quests.
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying? how is that fundamentally bad? People are acting as if these are such a slog or a chore to do when really its just nothing in the grand scheme of things. I rather want to experience new stories rather than just only stick to systems in this game, there's nothing wrong with fleshing out this game world. Its why almost every gameplay system, or content has its own story to tell. So outing job quests in this scenario just feels like a really odd thing to nitpick imo.

    I realize they're not coming back anymore, 'cept for when new jobs get introduced but whats disappointing to me about their loss is that we no longer have that avenue for more stories to tell. I dont care if people dont agree with me on this, just like I dont care what people say about this matter. Personally I miss my job quests and its a shame we dont get them anymore.
    (1)

  3. #113
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
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    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying? how is that fundamentally bad? People are acting as if these are such a slog or a chore to do when really its just nothing in the grand scheme of things. I rather want to experience new stories rather than just only stick to systems in this game, there's nothing wrong with fleshing out this game world. Its why almost every gameplay system, or content has its own story to tell. So outing job quests in this scenario just feels like a really odd thing to nitpick imo.

    I realize they're not coming back anymore, 'cept for when new jobs get introduced but whats disappointing to me about their loss is that we no longer have that avenue for more stories to tell. I dont care if people dont agree with me on this, just like I dont care what people say about this matter. Personally I miss my job quests and its a shame we dont get them anymore.
    I might be misunderstanding you here, but Mid is agreeing with you in his post? Unless you're speaking in general when you say "the mentality shown here", in which case my bad ignore this.

    I agree though, I miss job quests, and it's baffling to me that people don't want them. Like... just don't tie skills to them and make the only things locked behind them a cosmetic, there, done, easy fix. People that don't want to do them can skip, people that want them can still do them. I was severely disappointed when we got role quests instead of job quests. I love experiencing stories, and a few bad ones is not a good reason to remove them outright. I also don't think the increasing number of jobs is a good excuse either, like why would you NOT want to flesh out the jobs with stories behind them???
    (3)

  4. #114
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Atelier-Bagur View Post
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying?
    I think it's more of accepting the reality. With 2 new job being added every expansion, I seriously don't think it's sustainable to maintain a quest line for each separate job, not unless you accept most of them will suffer. The role quests in ShB and EW - as few as they be, were far more coherent than the majority of job quests we used to have story wise. It's down to quantities vs qualities.


    What I want to see is more investment made into the role quests to make them bigger and more substantial. At the very least role quests will not have to worry about sustainability since new jobs still belong to existing role.
    (3)

  5. #115
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying? how is that fundamentally bad? People are acting as if these are such a slog or a chore to do when really its just nothing in the grand scheme of things.
    I think it's more along the lines of how the job quests in the past were implemented, not so much disliking one and done quests overall. Older job quests had serious issues with stopping momentum dead in its tracks.

    ARR & HW are especially problematic for this since there's new quests every 2-5 levels and the majority have skills/traits, some of which have extremely high impacts to your kit locked behind them. Especially these days when you level so fast you're being stopped every 20mins to go do a new job quest.
    Wanted to just mindlessly spam dungeons? Well too bad, you're inting your group if you don't kill that momentum and go do the job quests for skills that will speed up the runs.
    About to do the final MSQ of SB? Well too bad, unless you got very lucky with item drops, you likely don't meet the ilvl for the 70 trial/dungeon since it was designed with getting the AF gear from the 70 job quest in mind. SB's was even worse given that only the final quest had any reward attached to it, meaning someone was much more incentivized to put them off considering it was a slog until you needed the 70 ability.

    Even the role quests in SHB had this same problem, where people enjoyed the quests themselves, but disliked the fact that they effectively killed all momentum if you put them off until the point they were necessary (which plenty did on launch, considering there is no warning they are mandatory until the 80 section of the SHB MSQ), during a very high point in the story.

    Like me personally, I wouldn't mind more job quests, but they need to stay away from locking any kind of progression. EW struck it perfectly with how any form of role/job quests should interact with the MSQ progression - just supplying supplementary material, nothing else.

    Quote Originally Posted by Raven2014 View Post
    I think it's more of accepting the reality. With 2 new job being added every expansion, I seriously don't think it's sustainable to maintain a quest line for each separate job, not unless you accept most of them will suffer. The role quests in ShB and EW - as few as they be, were far more coherent than the majority of job quests we used to have story wise. It's down to quantities vs qualities.
    Also this. Even before they canned job quests, there was major issues with some questlines majorly phoning it in and others that completely eclipsed the competition. Most of the job quests got a good send-off, I'd rather they focus on worldbuilding through more interesting topics, like the post 6.2/6.3 MSQ quests, the post 24 man clear quests, and one off-stories like Omega & tataru.
    (2)

  6. #116
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Its just baffling to me the mentality shown here. You dont like doing quests that are one and done? How's that annoying? how is that fundamentally bad? People are acting as if these are such a slog or a chore to do when really its just nothing in the grand scheme of things. I rather want to experience new stories rather than just only stick to systems in this game, there's nothing wrong with fleshing out this game world. Its why almost every gameplay system, or content has its own story to tell. So outing job quests in this scenario just feels like a really odd thing to nitpick imo.

    I realize they're not coming back anymore, 'cept for when new jobs get introduced but whats disappointing to me about their loss is that we no longer have that avenue for more stories to tell. I dont care if people dont agree with me on this, just like I dont care what people say about this matter. Personally I miss my job quests and its a shame we dont get them anymore.
    If they get better at ending those stories, then sure. For me it's not exclusively a PLD problem or something. The Job stories for each expansion need to not only conclude nicely for those playing that expansion when it's current, they need to also leave it open-ended enough for those rushing through them after the expansion isn't current anymore. I suppose with WHM we can find another character to frolic in Gridania's fields with? Or with AST there can be more drama about someone not liking astrology? NIN can have Karasu reappear and steal an important relic from Thavnair/Sharlayan.

    See what I mean? The themes are so repetitive. You have to have an underlying narrative for all the Job quests so that they make sense done together you need to include most of the baseline characters, you need to make them tie into the current expansion, and you need to do this 19 times. Good luck with that.
    (1)
    Mortal Fist

  7. #117
    Player Midareyukki's Avatar
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    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RobynDaBank View Post
    If they get better at ending those stories, then sure. For me it's not exclusively a PLD problem or something. The Job stories for each expansion need to not only conclude nicely for those playing that expansion when it's current, they need to also leave it open-ended enough for those rushing through them after the expansion isn't current anymore. I suppose with WHM we can find another character to frolic in Gridania's fields with? Or with AST there can be more drama about someone not liking astrology? NIN can have Karasu reappear and steal an important relic from Thavnair/Sharlayan.

    See what I mean? The themes are so repetitive. You have to have an underlying narrative for all the Job quests so that they make sense done together you need to include most of the baseline characters, you need to make them tie into the current expansion, and you need to do this 19 times. Good luck with that.
    The themes are so repetitive because they've been made to be repetitive. What we need is more originality and better interaction with this new more-open world of Eitherys than we used to have when it was the once-closed off world of Hydaelyn. Because you're right.

    - WHM is just regurgitating the same old crap with the elementals.
    - BLM is just ruminating on the great old voidsent war.
    - WAR just decided to up and become a love story worth of Twilight by this point.
    - NIN doesn't have any major antagonist any more
    - AST's latest story turned Leveva into a Desperate Housewives fanfic character
    - PLD has always been boring and required them diving back into the Gladiator story for any effort
    - What are they ever going to do with DRK? Rip off Persona harder than they've been thus far?

    So yes. It is taxing, and at some point we're just not going to have a decent story worth keeping up. The main villain of many is gone, others had zero story to it.
    But I honestly can come up with ideas to at least keep up the plot of some. Especially now that things have been expanded upon. Maybe not a whole questline for them, but at the very least an end-of-expansion quest or so.

    - WAR, BRD and DNC at the very least have connections to Dynamis. I don't know how well DRK fits in this group, but it could too.
    - MNK was always rooted in Rhalgr's worship and in Ala Mhigo. The latter half has been resolved for the most part, but it alongside Astrologian definitely could do with a bit more on the Twelve. Otherwise, AST too has ties to the Moon.
    - AST and SGE present pariahs from Sharlayan who are, or were, hunted down. The practice no longer has any merit, so there's room for improvement on Sharlayan here.
    - DRG can now focus on Niddy's brood, especially now that we've freed Tiamat and are willing to help Vrtra and Azdaja.
    - BLM and RDM have ties to the Voidsent, and now we're currently undergoing expeditions into the void which require the expertise of some level of Thaumaturgy.
    - Stuff like Radovan's trauma isn't going to go away so easily, no matter how much the devs and Sophie so insensitively pretend it can. Especially not given the events of 6.0.
    - Same can be said for the Lemures, as we've not only turned Garlemald upside down and are attempting to reform an authoritarian empire, we've just uncovered Lapis Manalis.

    There's so much that's been opened up since that could honestly be taken advantage of. The rest, sure, I can't think of anything myself, but I don't work as a lore-maker. This isn't my job. It's just that, as a player who does love the game's lore a lot and WANTS to see it expanded upon further than just left behind, I really want the job quests to be allowed some form of continuation. And these are simply what I personally feel about them. Doesn't mean it'd be good, of course

    On second thought, though. While it's not inherently tied to your Job itself as a "job quest", what I posted would really help expand further on the world itself. Much like the Ardbert Bros and Blasphemy quests did. I'm not saying we should make a whole questline mandatory for a job again. But the final quests we got in SHB were such a wonderful touch, I'd like to see that happen again. And looking back on my suggestions, they're less so focused on the job, but have it interact with the established lore of 6.0+.

    Meaning, if we had collective quests like the SHB/EW questlines for jobs at the end as sidequests, we could help satisfy the players who wanted to see more of their job past their individual questlines, and see them get directly involved in the lore of the game. Either by having development on the job's previous story, or by exploring stuff that was previously established in them and explored in EW. So it'd be less a "Job Quest" and more of a "Lore Quest" xD

    Of course, feel free to disagree. This is just what I came up with and how I feel about the lore and what the stories have led. It's easy to make a repetitive story for the jobs, and there's a reason SE stopped making them. But I don't think we should have given them up entirely, and there's always something to explore with what those old job questlines explored.
    (1)

  8. #118
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    I must admit, I am generally completely onboard with 99% of FF14's decisions but I was sad when job quests went away. Was it cataclysmic? Nah but I did like them.

    I understand why they moved to role quests but IMO the EW role quests had absolutely NOTHING to do with the flavour of that role. You could have flipped the text for any of the role quests and not been any the wiser.

    If SE want to focus on role quests to group up the jobs then they need to be fully in on that flavour. Magic DPS quests need to be about some quest to uncover arcane secrets, melee DPS quests need to be some form of assassination/duel/dragonball-training-montage/physical challenge type quests, tank quests need to be some knight/military quest, healers need to be some form of life/death, plague/healing type quests, phys DPS need to be a REAL hunt quest. Not the completely random stuff we got in EW.
    (1)

  9. #119
    Player
    Smollett's Avatar
    Join Date
    Oct 2019
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    68
    Character
    Cedric Alsen
    World
    Cerberus
    Main Class
    Sage Lv 90
    Not that I care much about job stories (role stories better imo) but at least let us FINISH them. Yes, RDM storyline, I'm talking about you specifically.
    (0)

  10. #120
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,378
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I dont get why they didn't just end the old ones but keep stories going for newer jobs.

    I didn't finding meeting Ana from Overwatch, Learning Reaper positionals, then fighting some random other reaper to be all that engaging of a story, and it couldn't be because it needed to all happen within 10 levels.
    (0)

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