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  1. #1
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RobynDaBank View Post
    If they get better at ending those stories, then sure. For me it's not exclusively a PLD problem or something. The Job stories for each expansion need to not only conclude nicely for those playing that expansion when it's current, they need to also leave it open-ended enough for those rushing through them after the expansion isn't current anymore. I suppose with WHM we can find another character to frolic in Gridania's fields with? Or with AST there can be more drama about someone not liking astrology? NIN can have Karasu reappear and steal an important relic from Thavnair/Sharlayan.

    See what I mean? The themes are so repetitive. You have to have an underlying narrative for all the Job quests so that they make sense done together you need to include most of the baseline characters, you need to make them tie into the current expansion, and you need to do this 19 times. Good luck with that.
    The themes are so repetitive because they've been made to be repetitive. What we need is more originality and better interaction with this new more-open world of Eitherys than we used to have when it was the once-closed off world of Hydaelyn. Because you're right.

    - WHM is just regurgitating the same old crap with the elementals.
    - BLM is just ruminating on the great old voidsent war.
    - WAR just decided to up and become a love story worth of Twilight by this point.
    - NIN doesn't have any major antagonist any more
    - AST's latest story turned Leveva into a Desperate Housewives fanfic character
    - PLD has always been boring and required them diving back into the Gladiator story for any effort
    - What are they ever going to do with DRK? Rip off Persona harder than they've been thus far?

    So yes. It is taxing, and at some point we're just not going to have a decent story worth keeping up. The main villain of many is gone, others had zero story to it.
    But I honestly can come up with ideas to at least keep up the plot of some. Especially now that things have been expanded upon. Maybe not a whole questline for them, but at the very least an end-of-expansion quest or so.

    - WAR, BRD and DNC at the very least have connections to Dynamis. I don't know how well DRK fits in this group, but it could too.
    - MNK was always rooted in Rhalgr's worship and in Ala Mhigo. The latter half has been resolved for the most part, but it alongside Astrologian definitely could do with a bit more on the Twelve. Otherwise, AST too has ties to the Moon.
    - AST and SGE present pariahs from Sharlayan who are, or were, hunted down. The practice no longer has any merit, so there's room for improvement on Sharlayan here.
    - DRG can now focus on Niddy's brood, especially now that we've freed Tiamat and are willing to help Vrtra and Azdaja.
    - BLM and RDM have ties to the Voidsent, and now we're currently undergoing expeditions into the void which require the expertise of some level of Thaumaturgy.
    - Stuff like Radovan's trauma isn't going to go away so easily, no matter how much the devs and Sophie so insensitively pretend it can. Especially not given the events of 6.0.
    - Same can be said for the Lemures, as we've not only turned Garlemald upside down and are attempting to reform an authoritarian empire, we've just uncovered Lapis Manalis.

    There's so much that's been opened up since that could honestly be taken advantage of. The rest, sure, I can't think of anything myself, but I don't work as a lore-maker. This isn't my job. It's just that, as a player who does love the game's lore a lot and WANTS to see it expanded upon further than just left behind, I really want the job quests to be allowed some form of continuation. And these are simply what I personally feel about them. Doesn't mean it'd be good, of course

    On second thought, though. While it's not inherently tied to your Job itself as a "job quest", what I posted would really help expand further on the world itself. Much like the Ardbert Bros and Blasphemy quests did. I'm not saying we should make a whole questline mandatory for a job again. But the final quests we got in SHB were such a wonderful touch, I'd like to see that happen again. And looking back on my suggestions, they're less so focused on the job, but have it interact with the established lore of 6.0+.

    Meaning, if we had collective quests like the SHB/EW questlines for jobs at the end as sidequests, we could help satisfy the players who wanted to see more of their job past their individual questlines, and see them get directly involved in the lore of the game. Either by having development on the job's previous story, or by exploring stuff that was previously established in them and explored in EW. So it'd be less a "Job Quest" and more of a "Lore Quest" xD

    Of course, feel free to disagree. This is just what I came up with and how I feel about the lore and what the stories have led. It's easy to make a repetitive story for the jobs, and there's a reason SE stopped making them. But I don't think we should have given them up entirely, and there's always something to explore with what those old job questlines explored.
    (1)

  2. #2
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Strong disagree. Classes need to be taken a long hard look at. Don't need a quest.
    (2)

  3. #3
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Seems like the general consensus here is their outright removal. Well then I guess theyll continue as is. Non-existant. Funny how much people praise this games story and world yet
    (1)

  4. #4
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    I must admit, I am generally completely onboard with 99% of FF14's decisions but I was sad when job quests went away. Was it cataclysmic? Nah but I did like them.

    I understand why they moved to role quests but IMO the EW role quests had absolutely NOTHING to do with the flavour of that role. You could have flipped the text for any of the role quests and not been any the wiser.

    If SE want to focus on role quests to group up the jobs then they need to be fully in on that flavour. Magic DPS quests need to be about some quest to uncover arcane secrets, melee DPS quests need to be some form of assassination/duel/dragonball-training-montage/physical challenge type quests, tank quests need to be some knight/military quest, healers need to be some form of life/death, plague/healing type quests, phys DPS need to be a REAL hunt quest. Not the completely random stuff we got in EW.
    (1)

  5. #5
    Player
    Smollett's Avatar
    Join Date
    Oct 2019
    Posts
    68
    Character
    Cedric Alsen
    World
    Cerberus
    Main Class
    Sage Lv 90
    Not that I care much about job stories (role stories better imo) but at least let us FINISH them. Yes, RDM storyline, I'm talking about you specifically.
    (0)

  6. #6
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,432
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I dont get why they didn't just end the old ones but keep stories going for newer jobs.

    I didn't finding meeting Ana from Overwatch, Learning Reaper positionals, then fighting some random other reaper to be all that engaging of a story, and it couldn't be because it needed to all happen within 10 levels.
    (0)

  7. #7
    Player
    Barwara's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    153
    Character
    Barwara Sasna
    World
    Zodiark
    Main Class
    Warrior Lv 100
    For me it depends on the jobs. I really enjoyed the DRK, RPR, DRG quest lines for exemple and wouldn't mind having more quests centred them, but I didn't really care for the rest. And when abilities are locked behind job quests, they feel like a chore. But I agree that the stories went on long enough that it was fine to conclude them in SHB.

    PLUS, I really enjoyed all of the role quests in SHB. In a way they let you explore other aspects of the world building, as well as other characters. In EW we get to check in with the head of the states which is also really nice. And seeing as 99% of the game's sidequests are just fetch quests, I find the current role quests to be some of the only engaging quest content available right now...
    (0)

  8. #8
    Player
    Pixieh's Avatar
    Join Date
    Dec 2021
    Posts
    65
    Character
    Pixie Styx
    World
    Odin
    Main Class
    Sage Lv 90
    I for one am glad there's no more annoying job quests to go through that hinders the leveling process. Good riddance.
    (1)

  9. #9
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    One thing I will say is that a problem behind Job quests is that it tends to lock NPCs, and they can't be used in ways that would change their status quo.

    The biggest offender of this is Widargelt, y'now, the man whose whole thing is his dedication to salvation of Ala Mhigo to the point he attempted to go full evil at one point just to hope he'd have the power to make a change? the very same man who was completely absent in Stormblood despite the freedom of Ala Mhigo being a major point for that expansion? the level 80 MNK quest did its best to attempt repair things, but the fact that Widargelt had to stay away from Stormblood, not even as a cameo of "Yeah I joined the Resistance and I am working on certain things off-screen but you can see me around Rhalgr's Reach between quests" deal, is the biggest example of the problem with Job quests to me.

    Likewise, I appreciate deeply that Oboro has a cameo in Bozja, I remember when I first dropped his Notes, and I had a moment of "Oboro? our Oboro?", then I paid closer attention and noticed the man himself standing right next to me, having a brief conversation after the Skirmish was done.

    Yes, there are exceptions, like Estinien in StB's DRG, but those are still exceptions and Esti is a major exception in general, but I would rather have the chance of coming across Sid in a future story segment or sidequest, than have him obediently waiting for me to get up a few levels so we can get down to more shaninegans, even if it also means seeing him less.
    (5)
    Last edited by VeyaAkemi; 02-26-2023 at 09:59 PM.

  10. #10
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    One thing I will say is that a problem behind Job quests is that it tends to lock NPCs, and they can't be used in ways that would change their status quo.

    The biggest offender of this is Widargelt, y'now, the man whose whole thing is his dedication to salvation of Ala Mhigo to the point he attempted to go full evil at one point just to hope he'd have the power to make a change? the very same man who was completely absent in Stormblood despite the freedom of Ala Mhigo being a major point for that expansion? the level 80 MNK quest did its best to attempt repair things, but the fact that Widargelt had to stay away from Stormblood, not even as a cameo of "Yeah I joined the Resistance and I am working on certain things off-screen but you can see me around Rhalgr's Reach between quests" deal, is the biggest example of the problem with Job quests to me.

    Likewise, I appreciate deeply that Oboro has a cameo in Bozja, I remember when I first dropped his Notes, and I had a moment of "Oboro? our Oboro?", then I paid closer attention and noticed the man himself standing right next to me, having a brief conversation after the Skirmish was done.

    Yes, there are exceptions, like Estinien in StB's DRG, but those are still exceptions and Esti is a major exception in general, but I would rather have the chance of coming across Sid in a future story segment or sidequest, than have him obediently waiting for me to get up a few levels so we can get down to more shaninegans, even if it also means seeing him less.
    I had the same thought with Rostik. He originally appears in the GNB quests to ask Radovan if he wanted to join the resistance. Radovan says he's not tied to Bozja anymore, so Rostik goes off.
    Then he appears again in the Bozja quests.
    And then again in Ala Mhigo, and he's the one who takes Thancred to disable the Garlean comms tower.

    To those who didn't play GNB or Bozja, they'll just be met with a random Hrothgar dude.

    Which is why I personally prefer if they did have further quests to sort of migrate them away from just the questline and integrate them into the story proper. Have the story start treating old content as done, at least in terms of the Job Quests. Again, not really a questline, but at least something at the end.
    (3)

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