The themes are so repetitive because they've been made to be repetitive. What we need is more originality and better interaction with this new more-open world of Eitherys than we used to have when it was the once-closed off world of Hydaelyn. Because you're right.
- WHM is just regurgitating the same old crap with the elementals.
- BLM is just ruminating on the great old voidsent war.
- WAR just decided to up and become a love story worth of Twilight by this point.
- NIN doesn't have any major antagonist any more
- AST's latest story turned Leveva into a Desperate Housewives fanfic character
- PLD has always been boring and required them diving back into the Gladiator story for any effort
- What are they ever going to do with DRK? Rip off Persona harder than they've been thus far?
So yes. It is taxing, and at some point we're just not going to have a decent story worth keeping up. The main villain of many is gone, others had zero story to it.
But I honestly can come up with ideas to at least keep up the plot of some. Especially now that things have been expanded upon. Maybe not a whole questline for them, but at the very least an end-of-expansion quest or so.
- WAR, BRD and DNC at the very least have connections to Dynamis. I don't know how well DRK fits in this group, but it could too.
- MNK was always rooted in Rhalgr's worship and in Ala Mhigo. The latter half has been resolved for the most part, but it alongside Astrologian definitely could do with a bit more on the Twelve. Otherwise, AST too has ties to the Moon.
- AST and SGE present pariahs from Sharlayan who are, or were, hunted down. The practice no longer has any merit, so there's room for improvement on Sharlayan here.
- DRG can now focus on Niddy's brood, especially now that we've freed Tiamat and are willing to help Vrtra and Azdaja.
- BLM and RDM have ties to the Voidsent, and now we're currently undergoing expeditions into the void which require the expertise of some level of Thaumaturgy.
- Stuff like Radovan's trauma isn't going to go away so easily, no matter how much the devs and Sophie so insensitively pretend it can. Especially not given the events of 6.0.
- Same can be said for the Lemures, as we've not only turned Garlemald upside down and are attempting to reform an authoritarian empire, we've just uncovered Lapis Manalis.
There's so much that's been opened up since that could honestly be taken advantage of. The rest, sure, I can't think of anything myself, but I don't work as a lore-maker. This isn't my job. It's just that, as a player who does love the game's lore a lot and WANTS to see it expanded upon further than just left behind, I really want the job quests to be allowed some form of continuation. And these are simply what I personally feel about them. Doesn't mean it'd be good, of course
On second thought, though. While it's not inherently tied to your Job itself as a "job quest", what I posted would really help expand further on the world itself. Much like the Ardbert Bros and Blasphemy quests did. I'm not saying we should make a whole questline mandatory for a job again. But the final quests we got in SHB were such a wonderful touch, I'd like to see that happen again. And looking back on my suggestions, they're less so focused on the job, but have it interact with the established lore of 6.0+.
Meaning, if we had collective quests like the SHB/EW questlines for jobs at the end as sidequests, we could help satisfy the players who wanted to see more of their job past their individual questlines, and see them get directly involved in the lore of the game. Either by having development on the job's previous story, or by exploring stuff that was previously established in them and explored in EW. So it'd be less a "Job Quest" and more of a "Lore Quest" xD
Of course, feel free to disagree. This is just what I came up with and how I feel about the lore and what the stories have led. It's easy to make a repetitive story for the jobs, and there's a reason SE stopped making them. But I don't think we should have given them up entirely, and there's always something to explore with what those old job questlines explored.


Reply With Quote








