
Originally Posted by
Simple_Barghest
I agree entirely. I'm just filled with dread that if we were to get more Job questlines, that means Paladin would get more Job quests.
Part of the problem imho is that Paladin's thematics just... Do not fit into Ul'dah culture whatsoever.
Several of PLD's abilities either outright namedrop or reference Halone, 'holy light,' and general concepts such as chivalry and guardianship. In addition, the concept we're introduced to of 'The Free Paladin' is a roaming, chivalrous hero protecting the commonfolk and being their shield against the forces of evil and foul banditry.
Comparatively, Ul'dah's patron deity is Nald'thal, who is generally a darker and more fiery-aspect entity that represents Death & Taxes. And on top of that Ul'dah's culture is the epitome of cutthroat, murderous capitalism, to the point that it's still a relevant plot beat that multiple members of the Syndicate were actively trading with Garlemald until Garlemald imploded. And despite trying to thrust the aforementioned concepts of 'Free Paladin work' onto us, we're given to start with a floundering mess of bodyguards as our job representatives (who are very bad at their job, like atrociously so - except for Papashan, who I agree should've been 100% more relevant at all levels) who are easily given the run-around and corrupted by the aforementioned Syndicate.
The entire job is thematically at odds with the city it's positioned in, and sprouts from a starting class that's basically perfect for the city it's positioned in - Gladiator, the flashy and flamboyant fighter in the bloodsands, fighting for cash and glory and the love of the audience.
Who doesn't actually get any Gladiatorial showings until, ironically, Paladin's 60-70 quests.
oh lord it's just a mess.