See THAT, I would consider a choice.
Not because it's a DoT, mind you - Ruin 2 works this exact same way and is not a DoT - but because it was a trade-off. A bit less damage for a bit more mobility, each one being valuable in specific situations. Ruin 2 works this way. Enchanted Reprise (RDM) works this way. In theory, Scathe works this way but the damage loss is so great it...doesn't. Dia, when overwriting itself but used for movement, actually does this NOW, too, and is the only Healer DoT thatdoes due to the up front damage and that "some damage is better than no damage", though that's only necessary if you need movement and all Lilies and Swiftcast are on CD.
But yes, that would be a good example of choice.
Huh.
When was it added? Was it with 2.0 or was it like Stoneskin II (which WHM got in...2.5, I think?)
Huh.
That's...actually sad. XD Maybe they thought SCH was just perfect the way it was. (Though, that may unironically have been somewhat true...)
Oh yeah. That makes sense. I also agree that they SOMEtimes need to listen to players. As I quoted before: "Players are very good at spotting problems, though often not very good at coming up with workable solutions." SOMEtimes, they are good at coming up with solutions, but basically ALL times, they're good at correctly identifying problems. It pays to listen.
And I agree that they really need some Healer focused Devs. A pair of them, one of the offensive minded and one for the support minded.
That is when they're the most fun, yeah. I didn't say they were HARD. I more mean that they HIT HARD ENOUGH to wipe or to KO people. I think too often people hand-wave away non-Savage (or at best, non-Extreme) content as mere tickles that you don't even need a single heal to get through. That's untrue. It's just that the healing is low enough to be extremely easily covered by 1/3rd of your oGCD kit (or in WHM's case, Lilies)
It's not about being special, it's about being viable. Casting Cure 2 is always the wrong decision outside of VERY niche cases like the 4 man one I mentioned above. Casting Cure 1 is never the right decision unless you're synced below level 30. We don't use GCD heals that aren't damage neutral in this game, because the damage >>> all mentality rules the day.
If it didn't, then exceptions make sense.
Now, there IS one alternative - and only one I can think of offhand - which is SPECIFICALLY Cure 3. It's extremely powerful when used well - though the times for that and executing it and situations that call for it are exceptionally rare, but they do exist. That's the only non-damage neutral GCD heal I can think off that actually has an argument to not be damage neutral because it can be used to save a lot of healing resources (which can then be turned into more damage later or earlier in the fight...so I suppose it's damage neutral in a way just not directly), but it's the only exception I can think of. Indeed, most of our other GCD heals are mimicked by oGCDs (or oGCD adjacent Lilies). Medica and Cure 2 are by Rapture (and Assize) and Solace/Tetra. Holos is by Celestial Opposition (and probably more, I don't know AST that well), etc.



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