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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Seems a strange choice to pick SB for such an in-depth dive as this TBH? Stormblood set the tone even if they did have to walk it back a bit. ShB and EW followed the same trend.

    HW seemingly ended on a very different development direction compared to how it started, I guess in reaction to how the average player took difficultly spikes seen in the likes of ThordanEX and Gordias.

    As far as WHM itself goes. Yeah for sure, WHM is the best it's ever been in terms of relevance. I don't think anyone with any sense is going to deny that? I can think of 2 times in past expansions where WHM was a must pick for Savage (Gordias and Deltascape), on both occasions it wasn't because WHM was a powerhouse, but rather it was because one of the alternatives was just plain bad (AST for Gordias prog was a struggle right from A1S, SCH wasn't as bad but it still fell noticeably behind Noct AST in 4.0).

    Even so, it's still not perfect. It's too mindless to play below Savage. For sure part of it is a content design problem, but job design has to take a part of the blame as well. Taking away healer utility from ARR and HW was an awful decision.

    Quote Originally Posted by Renathras View Post
    WHM, on the other hand, is oddly complete by comparison; its SB incarnation with the major issues it had at the time (MP economy, competitive damage with the other Healers, and a viable GCD healing model) all fixed.
    Just a small correction, WHM absolutely did not have MP issues in SB, SCH was the one having problems there surprisingly due to crazy inflated shield MP costs if I remember right? Thin Air did absolute wonders for the job right out of the gate and was arguably the most impactful ability of the expansion (It was the reason I didn't agree with the doom and gloom the forums had for WHM leading into 4.0). Remember that WHM was competitive for Deltascape, it just fell behind once SCH was fixed for the simple reason that it's healing throughput was GCD focused with no return like we have now meaning that it's DPS contribution fell off a cliff once it had to heal. If you dropped the current EW Lily/Misery system onto SB WHM, it would have been highly competitive.
    (8)
    Last edited by Sebazy; 02-23-2023 at 06:42 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    Seems a strange choice to pick SB for such an in-depth dive as this TBH? Stormblood set the tone even if they did have to walk it back a bit. ShB and EW followed the same trend.
    No, SB is the most logical point. I'll read through some of the rest of these later, but here's the reasoning:

    1) The most available data is for SB. It's when the game started hitting it big but before the "dumbing down" of ShB.

    2) SB is the cementing of the modern era of the game's design. HW had things like Cleric and encounters with things like the Gorilla to push the bombs, things that no longer exist in the modern encounter design. PARTICULARLY for Healers because it's the point where Cleric no longer existed, which ushered in the modern concept of playing a Healer in FFXIV.

    3) Modern raid/encounter cadence, gearing systems, materia systems (for the most part), etc were all cemented in SB. HW still had Elemental Resist and level-up stat point allocation.

    4) The modern damage profiles date to SB (HW Tanks did less damage than Healers, not more)

    5) The modern Job mechanics/gauges started for most Jobs in SB.

    6) Most Jobs that exist or had major additions date to SB (or later). The HW trio have all had redesigns since then, some several times, for example, while SAM/RDM and on have stayed MOSTLY the same.

    7) SB was lauded (during ShB) as the height of Job and encounter design, that ShB was seen as having fallen from.

    8) SB was when the game really opened up to where a majority of players were likely challenging harder content like Extremes, the 24 mans were also more challenging (launch TG Cid, anyone?), and Savage was done by at least a quarter of the playerbase, something not true by most accounts in HW.

    9) Most Jobs resemble their SB forms even now, and even after reworks (excepting the most extensive like MCH and SMN); HW still had things like damage-less gap closers, bow mages, type damage buffs/debuffs (e.g. blunt damage resist down on bosses) and so on.

    10) Finally, because people on this forum like to talk about how great SCH and AST were in SB (and WHM when I'm not there to remind them how much it did not), so it seemed worth it to take off the rose tinted goggles and look at that point with clear vision. On some points, they are very clearly right (SCH in particular), so it seemed the most logical point of reference for this reason as well.

    .

    In short, SB is the most logical place to use as the baseline. If you really go back and look through the old skills (Mr Happy's doing a series on just taht), MOST Jobs had some pretty different mechanics in ARR and HW, to the point SB+ can almost be considered "A Realm Reborn, Reborn".
    (1)