Results -9 to 0 of 274

Threaded View

  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,615
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The only reason I still stick to rphys is because I like the gameplay of its classes that remain true to its original premise (proc based, priority, freeform-ish), and which is also why I dumped my favorite job of all times to the dumpsterfire where it belongs (mch). I tried melees but they're not my cup of tea. Casters as well, don't interest me the slightest. Yet I am consigned into not playing a dps role, but a 1% party bonus role.

    Quote Originally Posted by Lyth View Post
    These two are functionally the same thing. It's about your spatial position on the map. Otherwise we'd be playing a text-based game with combo buttons.
    I don't think we had the same idea of what movement refers to, but then I'll clarify and say that in my mind, it means dynamic motions where the focus is on the spatial translation. Positioning implies a focus on where to stand.

    Both are tied, but they're not the same to me. A gameplay that asks me to constantly jump all around like a bunny, I don't want to. Melees can have it if it makes them happy, that was the whole point of positionals. A gameplay that asks me to go here or there for specific purposes, like solving mechanics (fight related), or to trigger melee (like on old DNC), it interests me already more. I'd even shove in the latter the old AoE patterns we had on MNK and some other jobs, where you constantly had to adjust the positioning of the character to adjust to the pack of enemies, whereas positionals are just an artificial mechanic to generate motion for no real purpose.

    If we both have the idea that motions for a clear, non artificial purpose are good and desired, but that motions for the sake of moving are not desirable, then we're in agreement though. As I said above, as a rphys player I'd actually like having to move a little more, and I do feel that most of those jobs could benefit from some melee or mid range skills for example, which are only for AoE currently. Could even get inspired from pvp and have the occasional skill (not your damn filler mind you) that is affected by range, but this would need a better UI and indicators to not be a pain.
    (2)
    Last edited by Valence; 02-23-2023 at 08:19 PM.