Results -9 to 0 of 274

Threaded View

  1. #9
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Lyth View Post
    Why is the rotation the focal point, though? Once you've established what you need to do under target dummy conditions, every fight can be reduced down to a variation of that ideal scenario. It doesn't matter whether your rotation has four steps or forty.
    Then the counterpoint would be " Why is movement the focal point, over rotation? "

    Countless mechanics are resolved with solely movement. Before Extreme? its a snooze-fest making Job execution the focus for Fun. I for example don't value Ultimate difficulty as Fun as I do my Job's gameplay. I tried Ultimate, and the Fun of its difficulty? doesn't outshine the appeal of a fun Job to me. Once Job gameplay is focused to be made shallow in exchange for how exciting gameplay can be around the ASWD/Movement buttons? Now everything becomes boring because you cannot make movement anymore difficult before Extreme. You can however? make Job's have depth and flavor without it coming at the cost of raising the skill-floor, nor raising the skill-ceiling to high.

    As for thinking rotation stands in the way of making mechanics? I see no proof of that. If Square wants to make fights where the bosses are hard to hit? they will. Positionals to big of a deal? you get bosses without positionals or even a wall boss. Wanna go a step further? heck they will make it so you cannot hit the boss to focus on movement and execution of mechanics. So I see no proof of rotations or our Job having any ounce of depth or flare or flavor standing in the way of it, aside from perhaps the 2 min raid buffs regarding how well you need to execute that and balance it against DPS checks.
    (10)
    Last edited by CelestiCer; 02-21-2023 at 10:45 PM.