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  1. #6
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by defpointt View Post
    Cannot agree. It's not always like that especially for a tanks. Also don't forget about WAR can drag you into enemy's crowd. and not like 3 secs resistance from too much of stun will give an immortality but at least you can try to do something to save yourself. That's the BALANCE when you can do "+" against the "-". Why would PLD need this superb defence skill if you totally vulnerable to stuns while it's on? i could agree either on over-stun res or this skill will be less defensive but provides some immunity to stuns while its duration.
    Welp, overall PVP is so messy after it's big update that there's a lot to fix actually. And i guess the first thing is that these changes for CC is not suitable for Frontlines. I could more easily survive as PLD in CC compared to Frontlines which is obvious cause of the amount of participating players and THAT just means it's a bad jobs design for a Frontlines. We have so much personalized jobs in pvp now but that just means some of them WILL be more powerful overall cause good hell you just can't balance it all with current system, it's too messy.
    I'm actually wonder how the devs gonna deal with these problems in pvp but you can't deny there's a plenty of 'em.
    This isn’t PvE

    You’re not supposed to «aggro» groups and say it’s fine. As a matter of fact Paladin is busted and way too tanky in PvP to the point it’s literally the last in target priority in most cases because it’s a waste of time.

    What you’re supposed to do is get in and retreat at key points, nodes, crystals, etc.

    Your complain is also void, because there is already a stun DR. What bothers you is that you get chained crowd controlled (silence, pigmorph etc.) when going in the middle of a zerg. DUH.

    Like are you really surprised? It happens to everyone, all the other tanks, dps and healers. Consider yourself lucky you can stall for a bit longer since that’s your purpose at key locations.

    Don’t stray on your own doing nothing valuable to the team, dying can help if you actually made a team lose time trying to capture a node. If you want to come out on top, pick your fights carefully and know when to retreat. You can easily do that with a paladin.

    Being a tank doesn’t absolve you from making tactical decisions. Whole point of tanks is to have the enemy team waste time on you so your team can catch up, and have the enemies waste big offensive attacks on you because you can resist better (especially as paladin).
    (2)
    Last edited by True-to-Caesar; 02-21-2023 at 03:00 PM.