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  1. #31
    Player
    defpointt's Avatar
    Join Date
    May 2019
    Posts
    7
    Character
    Alex Darko
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Valenten View Post
    idk ive been CCed for a good 10 seconds before in crystal conflict because purify didnt do anything for w/e reason. got stunned purified got stunned again right away then silenced. Was truely impressive. The game needs to have a higher tick rate and lower gcds if its going to try to do anything for pvp.
    yes, that's what i'm craving for. Purify is kinda useless sometimes, especially on Frontline where is a lot more enemies trying to stun you.
    (1)

  2. #32
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by defpointt View Post
    Playing as a PLD in frontlines and protecting my team means tank always in front taking all the damage is possible. Switching between Guard and Holy Sheltron skills while taking not much of a damage then you might get under heavy fire and enabling Limit Break Phalanx to survive and get away from the troubles but... you can't cause lot of enemy players just stun you for all these 10 seconds of your Limit Break and then you die. You can't run, can't heal with Recuperate... nothing you can do but watch your character condemned to die. Purify skill is just a joke in this type of situations and it means playing as melee in frontlines is pretty risky and worthless, especially after healer's nerf that they can't really support you.
    Maybe it would be better to add an over-stun resistance that will automatically work if you have too long stun on your character and will longs at least 3 secs. And no, not only on tanks but on all jobs.
    Whatcha gonna do about dear SE?
    hmm as much as im not a fan of chain CC and i do agree purify has issues but i dont think it would be fair for any tank to soak up all the dmg from 24-48 players and just be able to walk away, i might be misinterpreting your post if so my apologies however if you are playing PLD in FL and wish to make use of this tactic of charging in to soak up dmg then the only applicable scenario is to cover your alliances retreat/moving to another objective, use HS before intervene then pop guard and lead the enemy away 60% of the time it works everytime, as for your concern with protecting your teammate unfortunately PLD is not suitable for FL for this purpose,outside of a premade group there are too many variables that make cover ineffective and lastly the auto resistance is a nice idea
    (2)

  3. #33
    Player
    Picker's Avatar
    Join Date
    Dec 2021
    Posts
    122
    Character
    Picker Blend
    World
    Ultros
    Main Class
    Black Mage Lv 95
    I don’t think Gserpent has ever played a video game
    (3)

  4. #34
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    people who say that the current state of CCs is okay and does not need to change are the people who abuse it
    (3)

  5. #35
    Player
    Hopebot's Avatar
    Join Date
    Nov 2021
    Posts
    31
    Character
    Hopebot Sourcream
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    People think you're getting Mass cc'd because you're standing in a group of 10+ enemies... haha. I've gotten cc'd from the backlines into a 10+ second cc while the group runs away and leaves you behind.
    (2)

  6. #36
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Hopebot View Post
    People think you're getting Mass cc'd because you're standing in a group of 10+ enemies... haha. I've gotten cc'd from the backlines into a 10+ second cc while the group runs away and leaves you behind.
    exactly, the whole 'git gud' community behind this bs needs to stfu and let the non andys talk, clearly theres something wrong here and it needs to be fixed.
    (1)

  7. #37
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    There are many circumstances in which being CC chained is incredibly hard to avoid.
    Some jobs are supposed to jog up to the front of the team and take the brunt of enemy offensives, like PLD and DRK. I'm not talking about mindlessly charging headfirst in and dying mind you, but someone has to be the first to go in, and that is usually the tank's job. Other jobs also have to go into melee to use some of their abilities. Dancers are basically a ranged/melee hybrid, machinist must occasionally point-blank shoot their bio blaster to access the rest of the useful portion of their kit, scholars need to get super close to use mummification, AST wants to include as many enemy targets as possible with Macrocosmos and their LB and so on. And even as most ranged jobs, if you are within range of the enemy, they are also within range of you and can capitalize on that. A discerning enemy team can immediately lock down a hapless victim with a barrage of irresistible pulls, unpurifiable CC like imps and purify-ignoring LBs, and then follow up with more conventional CC while they tear the tank to shreds. I've been on the receiving end of 3 WHM imp casts in a row. There is literally no way to deal with that situation when you find yourself in it, you just have to try to avoid it.

    Even strategic and clever use of purify and guard can end up not doing much, as several LBs go through or dispel guard, and I've experienced more than once that a chain of WARs and DRKs can yank you 50 yalms back and well into the middle of their zerg before you have time to even blink, just the result of being within a single WAR's reach for half a second.

    This isn't to say this happens so often that it's something ruinous to cry and scream about, if it happens it simply happens, and it doesn't work all the time. I see plenty of people escaping such fates, especially DRKs who have a habit of waltzing straight into the densest enemy throngs with their LB up, and even after the LB runs out manage to waltz right back out using a combination of purify immunity, guard, and spamming their potions.
    But you can legit be an incredibly careful player who does everything 'correct' and still get pulled into an inescapable CC hell with zero chance to have any input in the situation once it happens. To deny that it can ever happen is pretty dishonest.

    With enough practice, you can more reliably avoid such situations of course. I have a way higher survival rate now than when I started, and generally manage to build battle high pretty consistently unless our team is getting steamrolled anyway, with some variation depending on which job I play. After a while you learn to gauge how the ebb and flow of a clash is going, and start pushing and diving in when the enemy hesitates or gets properly pressured. But well, the pressure has to come from somewhere, and someone always has to be within range of your enemy. Those may or not be chosen to be the unfortunate ones who have to sit and stare at their character doing nothing for 10 sec before inevitable death.
    (2)
    Last edited by Kansene; 02-20-2023 at 07:31 AM. Reason: I always think of more to say 5 sec after posting...

  8. #38
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    think i met one of those guys
    grumble about cc/stuns as in you dont like it very much?
    get a jerk response in return and then how purify/combo will grant you few seconds of immunity from said cc
    this can be true but sometime it does not work
    (0)
    Last edited by AriannaStormwake; 02-20-2023 at 11:15 PM.

  9. #39
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,435
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Of course it can happen to get pulled into a CC hell, especially if you don't have purify up and get caught. In CC you're not supposed to keep taking punches all the time even as a tank especially if your purify is gone. You'll get mega punished at high level because that's already considered overextension. Relaying through the team to spread the damage and cooldowns is the ideal situation you want to go for, but sometimes it's not always possible.

    And yes sometimes you can't do anything about it, because your team loses, things snowball, or the context makes that yeah, you're done for. Sometimes you also have to accept that you got outplayed by someone else.

    ( I still want to make a disclaimer as usual that I'm not talking about polymorph, that thing literally makes everything I said totally moot )
    (2)

  10. #40
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by defpointt View Post
    Playing as a PLD in frontlines and protecting my team means tank always in front taking all the damage is possible. Switching between Guard and Holy Sheltron skills while taking not much of a damage then you might get under heavy fire and enabling Limit Break Phalanx to survive and get away from the troubles but... you can't cause lot of enemy players just stun you for all these 10 seconds of your Limit Break and then you die. You can't run, can't heal with Recuperate... nothing you can do but watch your character condemned to die. Purify skill is just a joke in this type of situations and it means playing as melee in frontlines is pretty risky and worthless, especially after healer's nerf that they can't really support you.
    Maybe it would be better to add an over-stun resistance that will automatically work if you have too long stun on your character and will longs at least 3 secs. And no, not only on tanks but on all jobs.
    Whatcha gonna do about dear SE?
    As much as I want 5.1 version of CC DR to come back, this won't happen in 6.1 because they gave an ultimate to Bard: The Warden's Paeon
    The Paeon will enable someone is not able to get crowd control at all if Bard user is smart.
    This is also main reason we are seeing a lot of animation lock moves that can not be remove by Purify.
    Inf your next Frontline, you can ask a Bard to always cast Paeon on you and see how OP it is.
    (0)

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