Quote Originally Posted by Azuri View Post
Good. If you show up in front of ten people, they should absolutely rip you a new one and send you back to base.

This is simply good balance.
Cannot agree. It's not always like that especially for a tanks. Also don't forget about WAR can drag you into enemy's crowd. and not like 3 secs resistance from too much of stun will give an immortality but at least you can try to do something to save yourself. That's the BALANCE when you can do "+" against the "-". Why would PLD need this superb defence skill if you totally vulnerable to stuns while it's on? i could agree either on over-stun res or this skill will be less defensive but provides some immunity to stuns while its duration.
Welp, overall PVP is so messy after it's big update that there's a lot to fix actually. And i guess the first thing is that these changes for CC is not suitable for Frontlines. I could more easily survive as PLD in CC compared to Frontlines which is obvious cause of the amount of participating players and THAT just means it's a bad jobs design for a Frontlines. We have so much personalized jobs in pvp now but that just means some of them WILL be more powerful overall cause good hell you just can't balance it all with current system, it's too messy.
I'm actually wonder how the devs gonna deal with these problems in pvp but you can't deny there's a plenty of 'em.