Quote Originally Posted by Anathiel View Post
That's why its a good idea, it doesn't discourage a random helpful person from wanting to help with a mission so they enjoy a boss fight. It also doesn't discourage a group of friends from trying to take on a tough NM. It does discourage people who are "hardcore" from dying because they want to level all that more quickly.

Besides, rewarding someone for satying alive is way better than punishing someone for dying.

Edit: it also makes casuals not want to die either it might even mean more to them because a bonus like that would be extremely useful with limited playing time, I didn't mean to insult hardcore gamers lol.
You're missing the point. Your idea only works when the goal is leveling. People aren't always playing to level. Sometimes they are playing to farm items, they are playing to kill NMs for gear, they are playing to beat Missions (not implemented yet, but will be). And once people hit cap, then your idea becomes pointless.