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  1. #1
    Player
    Anathiel's Avatar
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    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    You know...I just had an idea. Why not give players a small bonus from exp worthy mobs that compiles with every mob killed, when the player dies it resets back to zero. You could do this combination with gear degradation and weaknesses. Or not, whatever. I feel its more productive to reward someone for not dying. Raise would not effect the bonus reset. If you died it would always go back to zero. The exp bonus would cap at a certain percentage but at the same it wouldn't ever degrade either as long as you didnt die.

    Think exp chain that stays with you, but at a much slower rate of accumulation.
    (4)
    Last edited by Anathiel; 03-30-2011 at 01:26 PM.

  2. #2
    Player
    Kaedan's Avatar
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    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Anathiel View Post
    You know...I just had an idea. Why not give players a small bonus from exp worthy mobs that compiles with every mob killed, when the player dies it resets back to zero. You could do this combination with gear degradation and weaknesses. Or not, whatever. I feel its more productive to reward someone for not dying. Raise would not effect the bonus reset. If you died it would always go back to zero. The exp bonus would cap at a certain percentage but at the same it wouldn't ever degrade either as long as you didnt die.

    Think exp chain that stays with you, but at a much slower rate of accumulation.

    While a valid idea when the party's goal is leveling, it does nothing to discourage death when farming for items or completing boss/mission content. When your goal isn't SP, then the "loss of bonus" becomes meaningless.
    (0)

  3. #3
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kaedan View Post
    While a valid idea when the party's goal is leveling, it does nothing to discourage death when farming for items or completing boss/mission content. When your goal isn't SP, then the "loss of bonus" becomes meaningless.
    That's why its a good idea, it doesn't discourage a random helpful person from wanting to help with a mission so they enjoy a boss fight. It also doesn't discourage a group of friends from trying to take on a tough NM. It does discourage people who are "hardcore" from dying because they want to level all that more quickly.

    Besides, rewarding someone for satying alive is way better than punishing someone for dying.

    Edit: it also makes casuals not want to die either it might even mean more to them because a bonus like that would be extremely useful with limited playing time, I didn't mean to insult hardcore gamers lol.
    (4)
    Last edited by Anathiel; 03-30-2011 at 01:35 PM.

  4. #4
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Anathiel View Post
    That's why its a good idea, it doesn't discourage a random helpful person from wanting to help with a mission so they enjoy a boss fight. It also doesn't discourage a group of friends from trying to take on a tough NM. It does discourage people who are "hardcore" from dying because they want to level all that more quickly.

    Besides, rewarding someone for satying alive is way better than punishing someone for dying.

    Edit: it also makes casuals not want to die either it might even mean more to them because a bonus like that would be extremely useful with limited playing time, I didn't mean to insult hardcore gamers lol.
    You're missing the point. Your idea only works when the goal is leveling. People aren't always playing to level. Sometimes they are playing to farm items, they are playing to kill NMs for gear, they are playing to beat Missions (not implemented yet, but will be). And once people hit cap, then your idea becomes pointless.
    (2)

  5. #5
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kaedan View Post
    You're missing the point. Your idea only works when the goal is leveling. People aren't always playing to level. Sometimes they are playing to farm items, they are playing to kill NMs for gear, they are playing to beat Missions (not implemented yet, but will be). And once people hit cap, then your idea becomes pointless.
    No man, you're missing the point. Missions, NM's, items...they're the content nobody should be afraid to do, That is what makes the game fun.

    You put in a bonus that somebody has worked a month to achieve for leveling chances are...they want to keep it. Or maybe standing around jueno for a month trying to get CoP missions done wasn't a big deal to you, but it was a big deal to a lot of people. I always wanted to do the arch angel mission for zilart but couldn't find that many people to just pick up and go.
    (3)

  6. #6
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Anathiel View Post
    No man, you're missing the point. Missions, NM's, items...they're the content nobody should be afraid to do, That is what makes the game fun.

    What is the point of playing a game that has no consequences?

    I guess Baseball, Football, Soccer, Basketball... these games are stupid because they have consequences to failure. It can't possibly be fun to play the game, since they're punished when they lose. I know, let's just make it so that every team gets to put tickets in a hat to enter the Superbowl, World Cup, etc. Then every time you win, you get to put another ticket in. Then at the end of the season, they draw two tickets at random for which teams are in it.

    Afterall, we can't allow for anything that might discourage the teams, like losing. Gotta use Positive reinforcement, baby! This way, everyone has a chance!
    (0)

  7. #7
    Player
    trinta's Avatar
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    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Kaedan View Post
    What is the point of playing a game that has no consequences?

    I guess Baseball, Football, Soccer, Basketball... these games are stupid because they have consequences to failure. It can't possibly be fun to play the game, since they're punished when they lose. I know, let's just make it so that every team gets to put tickets in a hat to enter the Superbowl, World Cup, etc. Then every time you win, you get to put another ticket in. Then at the end of the season, they draw two tickets at random for which teams are in it.

    Afterall, we can't allow for anything that might discourage the teams, like losing. Gotta use Positive reinforcement, baby! This way, everyone has a chance!
    How are they punished when they lose? The championship series are positive reinforcement for winning.
    (1)
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    Interim solutions are for pansies.

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