
Originally Posted by
kukurumei
Not really. "time" is situational. I loose nothing if I'm about to log off, or go have lunch or the millions of other things that time does not matter, in that it's a "free multi-task".
It's not a hard system to implement, it's just really stupid social one. That's why the XP loss system is so freakin easy to advise.
It's a simple mathematical formula to get balanced. If 20% is too harsh, you do 10% if 10% is too light, you do 15% etc, until it's acceptable.
Where the alternative is to throw in some crazy ideas, or some combination of annoyances, etc, that are even harder to balance, because they are infinitely more complex, and harder to stabilize.
Sure it's tricking the mind where "anything but xp, anything~!" doesn't exactly have a difference in terms of penalty
The idea of "buy back" doesn't make it a any less harsh system, it simply offers a compromise between "casuals" or "squealers" vs "hardcore" etc.
Like promising a candy to a kid after a needle shot, because...he's a kid. The candy is hardly worth the price of a needle shot.
I would straight up favor XP loss, because I know it's a simple mind trick. But I also know the squirmish need to be fooled, so buyback isn't exactly a bad idea...the idea of XP debt for instance was the approach or armor loss, etc.