Agreed. Even something super ultra basic like a change to the rewards for repeating certain daily roulettes or specific duties would go a long way in giving me a reason to play the game after doing my dailies. If trial roulette for example, just gave banger rewards every time I ran it, then I'd just sit around running it constantly and having a blast. Or if they simply uncapped the weekly tomes and let their players with a lot of time actually grind out tomestone gear for their alt jobs. I don't even think SE needs to reinvent the wheel or put out actual new shit half the time; they could just tweak the incentives on systems we already have and that alone would give people a desire to play the same old systems again but for rewards that make it feel worthwhile.
If anyone's reading this and thinking that players should find content rewarding in its own right, that's great if you live in like a fantasy land or something, but if you want your game's limited amount of content to have a replay factor then you've gotta give people a reason to go and do it again. Saying this as someone who used to just spam trial roulette for fun and regularly queues shit like ivalice for no reason other than sheer enjoyment, but has stopped lately: after a while, the novelty just wears thin. Like, some of the queues for current content are super long waits because the trial roulette skews hard for ARR and there's no reason to run it more than once a day. Imagine if there were a reward to spam it though. Everyone's queue times would improve, and people who just want to kill monsters and get rewarded would have that. It's so basic. But to Square, you're either a salaryman with a single hour of free time to spare, or you're an Ultimate raiding placard clicking poopsocker. They're terrified of creating content that's engaging and tempting to spam ad nauseam. Even when people are literally begging for it. Is this really a big ask? To just make existing content more rewarding to make people want to replay it? Hell, just recycle a moogle tomestone event so half your players don't leave. "Oh I don't mind if they take a break" okay but your existing players mind when their friends lists evaporate due to your inability to keep people interested, so maybe do it for us, idk. Do something. Earn that monthly sub.
The gil isn't quite the issue so much as the scarcity; once you lose a home, odds are you will never ever get another one again if you're on a world that's decently populated. For example, none of the people I know who stay subbed solely for their house are out here like "if my home gets demolished, that's 20mil down the drain!"; they're more worried about the fact that getting another medium on balmung is basically impossible for the foreseeable future.



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