Quote Originally Posted by SargeTheSeagull View Post
I’d love healer exclusive mechanics in 14. In one of WoW’s raids in Shadowlands there’s a fight where the boss will continually damage the dude you’re trying to rescue. Tanks and DPS have to take the boss down while healers have to keep Sunstrider alive. I’d love something like this in 14. Maybe if you keep the dude’s HP above a threshold the party gains a damage buff or something like that
Ifrit EX had Searing Wind. Throughout pretty much the entire fight, Ifrit alternates applying a debuff called Searing Wind to each healer. Searing Wind causes the healer to emit a point-blank AoE around them that deals damage and knocks back any of your teammates standing around you for each server tic during its duration. As soon as it falls off, the other healer gets afflicted with it. Healing in Ifrit EX forces the healers to manage quarantining themselves away from the group and thus cannot AoE heal easily during that time, and is made more complicated during nail phases where the party needs to run around the room destroying nails.

Leviathan EX had Briny Mirror. That was also a debuff that Leviathan would place on the off-tank and would be reapplied to have 100% uptime on the second tank. Every time you heal that tank, even if through AoE heals, hits you with a stacking debuff that gradually reduces your casting range and spell radius, which also shrinks the size of your AoE heals. If you heal that tank too quickly, you'll have so many stacks that you literally cannot heal anyone but yourself as your range and AoE radius become 0 and you need to wait for that debuff to fall off to heal again and would need to work with your cohealer to manage those stacks to prevent them from getting too severe.