Quote Originally Posted by Vinal211 View Post
watch as they brand 7.0 as a "return to the roots of your journey!" kind of thing, complete with a massive revamp back to old mechs of HW and SB...and then they act absolutely flabbergasted when it turns out the fanbase LOVES it when you have complex designs alongside simple ones! oh my god, a class can have DIVERSITY from others like it? it can be more in-depth than ankle-deep water levels of thinking? it can STILL be viable in all content even though it plays differently from others like it?! AMAZING!!!

also on the topic, do any of you think having expansion jobs having class versions of it be something that would help people branch out more in early content? ex. AST having a class called Diviner, or RDM having Fencer. now granted, the issue that comes with this is knowing where to put it in the ARR storyline, specially DRK, cause goddamn even though that job got gutted the story is still as beautiful as ever. could go the Rogue route and have them be unlocked after level 10, or later on around level 30 once people get a bit more used to the gameplay and jobs are unlocked in earnest?
I'd love to see that but at the same time I'm not expecting it. It would be a neat way to introduce "the basic healer" and "the advanced healer", where basic can go through most content and advanced is more for people that want that challenge. Give it a high-risk high-reward kinda deal. You have a complex rotation where you need to weave in heals (both GCD and oGCD) to keep everyone alive while killing current endgame things. You get more damage and an "enhanced" style on the class you like.