Quote Originally Posted by Renathras View Post
Healing already feels awful. Nothing feels good about pressing one button and it fully topping off the party.

Devs have - to date - never once said that Healer DPS is "baked into the check".
Healing absolutely feels bad because it's such a major departure about what a healer "should" do and what a healer currently does, even in most savage. Healers in FFIXV aren't meant to keep everyone "healthy", but to keep everyone "alive". And that's a major difference between healers in other MMOs and this one. Other MMOs you best be near or at full health because there's a lot of damage going out regularly. You're relying on the healer to keep you healed and the support(s) to mitigate that damage. Sometimes you might have your own mitigation but that's not very common.

While it's true that devs haven't explicitly stated that a healer dps check is baked into the enrage check, we can easily see that from the current savage P8S part 1 & 2. It is expected that the healer is contributing damage to the check, because the design is setup in such a way where the healers need to be pressing their one damage button most of the time. I can't focus solely on healing, because regardless of how good our tank and dps class play I'm still supposed to contribute my damage to the kill. It's an unfortunate way they've designed the fights.

On one hand it feels good as a dps or tank. I'm helping kill the boss with my complex rotations and/or weaving in mitigation. But on the other hand it just feels really awful to play a class that spams one button and really doesn't need to think: "How am I going to keep everyone topped off for the next thing?". There's just not a lot of instances where you gotta keep everyone very healthy for X mechanic. Rather it's "keep them alive and go back to spamming Glare III".