What's wrong with having a job that has an accessible skill floor and high ceiling for those who want to improveby mapping out their cooldowns and burning the excess on energy drain?
Who benefits from collapsing the skill ceiling?



What's wrong with having a job that has an accessible skill floor and high ceiling for those who want to improveby mapping out their cooldowns and burning the excess on energy drain?
Who benefits from collapsing the skill ceiling?
Nothing's wrong with it as long as all of them are viable in all content.


Ren does, it seems. I don't get it either, I spent however many pages trying to understand what he wants and he explained it so badly I'm actually more confused than when it started. All I learned from the debacle is, he likes mild curries. Which isn't much relevance to 'healing challenging content in the MMO FFXIV'




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I'm...just going to stop replying to you. If all you can do is attack me and not actually listen to anything, despite me being both very in-depth to explain my positions to you as well as having super short and easy summaries, then that tells me you don't desire a good faith discussion. And at this point, your last several posts have been you attacking me as a bad player, completely ignoring the topic and discussion entirely. So I'm done with it.Ren does, it seems. I don't get it either, I spent however many pages trying to understand what he wants and he explained it so badly I'm actually more confused than when it started. All I learned from the debacle is, he likes mild curries. Which isn't much relevance to 'healing challenging content in the MMO FFXIV'
Not really. The problem right now is that they're all more or less the same, not that they're all viable. That's why my own proposal is to change some of them while leaving some more similar to how they are now.
EDIT:
Okay, this is the best post in the entire thread.Everyone says they can’t fathom why Yoshi-P doesn’t understand what healers want; this thread is why.
I certainly fucking can’t. I mean christ the thread is about whether you’ve quit healing or not, not ‘what are your innermost thoughts on the philosophy of healing in video game media’
Why can’t we make our suggestions and see what happens lol? Why the eternal back-and-for of ‘casual’ this ‘elite’ that. You are all screaming into the abyss
You win, good sir!
I've been saying for a while the reason is simple: Because there's not just one Healer player. Or even one position. There are AT LEAST three - more damage, more healing, more of both - and possibly more. It's no wonder Yoshi P can't figure out out. The answer is that there's not ONE thing or ONE prevailing position. The answer, then, is to have some way to appeal to all of them, of which there is one - have each Healer Job work on the different paradigms of being more damage complexity, more healing focused, more buffing focused, or a mixture of the above - since that would satisfy all the distinct positions in one fell swoop. The only people it wouldn't please would be the people that want only their playstyle to be represented.
Last edited by Renathras; 02-12-2023 at 08:55 AM. Reason: Marked with EDIT



Everyone says they can’t fathom why Yoshi-P doesn’t understand what healers want; this thread is why.
I certainly fucking can’t. I mean christ the thread is about whether you’ve quit healing or not, not ‘what are your innermost thoughts on the philosophy of healing in video game media’
Why can’t we make our suggestions and see what happens lol? Why the eternal back-and-for of ‘casual’ this ‘elite’ that. You are all screaming into the abyss
Last edited by Connor; 02-12-2023 at 08:53 AM.


Because for the past several years, we have made our suggestions, and the decision SE's come to is 'eh just don't do anything I guess, we don't want to upset anyone after all', and in the process, end up upsetting everyone instead.Everyone says they can’t fathom why Yoshi-P doesn’t understand what healers want; this thread is why.
I certainly fucking can’t. I mean christ the thread is about whether you’ve quit healing or not, not ‘what are your innermost thoughts on the philosophy of healing in video game media’
Why can’t we make our suggestions and see what happens lol? Why the eternal back-and-for of ‘casual’ this ‘elite’ that. You are all screaming into the abyss



I do get that; I’ve been playing since 1.0 so I’ve been right there alongside everyone making suggestions too lol (pretty sure they didn’t listen). The thing is, if you ask for something so many times and still get told ‘no’ isn’t it time to either move on or rethink your approach? I begged for years for them to stop taking apart Bard’s identity and it’s become a laser archer monstrosity lol. Naturally it’s entirely out of my control, and posting on the forums made no difference, so there’s nothing I can do but accept it for what it is (and change mains lol). Some people like Bard the way it is now, so I can’t exactly beg the developers to put it back without giving them a big middle finger lol.
Isn’t it the same with healers? After so much time, if things are still the same when the next expansion comes out, would repeating the same cycle that’s been going for years really accomplish anything? It’s not fair, but unfortunately there comes a point where there’s no choice but to accept the developer’s decisions. Even if they’re bad ones you don’t particularly like (they’ve made plenty I don’t like too lol). That’s why I think maybe it’s better to just float suggestions and see what happens than going over the same points time and again. We need to accept we have no control over the situation.




Exactly, and the results of their having no dedicated healer designer results in a poorly communicated healer roadmap- which then results in sometimes confusion, disappointment and SE providing extremely poor responses (when they do respond) to healer questions, their flip-flopping on some healer design decisions and most recently delaying on (yet another ) AST rework.
it's honestly surreal to me that they seem to have a dedicated designer for each role EXCEPT for the role you would expect to have at least two dedicated designers to it. it's been said millions of times already, but Healer is a role that not a lot of people play and yet is incredibly necessary at all levels of play. Sure, you COULD risk just having it replaced by two tank slots dedicated solely to PLD and WAR (which tbf at this point i wouldn't be surprised if that somehow WAS more viable) and then have two DPS slots being SMN and RDM for Rezzes if people actually need it, but at that point, it would loop around to being even worse of a joke than what we have right now. i still remember when they said that their dungeon testing healer got "too good", and instead of doing the more thoughtful thing and possibly trying to come up with ways for said "too good" healer to have a more meaningful contribution besides spamming glare between oGCDs, they just replaced it with a different person. at this rate i wouldn't be surprised if they say around 7.0's release that they'll be hiring people purely to play their healer builds and give feedback...and then the joke is that they still ignore it anyway.
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