You are purposely construing the point I am making into something it is not. If someone is doing 'challenging content' like Savage, there is an expectation, not just by me, but by the game too, that they are of a certain skill level. My point is, for the like hundredth time, if someone is a casual and only does EX roulette, they will not need to change anything about how they play. If they do Savage week 1, of course they will need to change their rotation to match the new class design, just like any class. PLDs had to learn a new rotation when it got overhauled this patch. BUT, if someone does week 14 Savage, when they have full tomestone gear and overgear the fight, then they don't need to change their rotation, because they make up for that lack of dps by their whole team overgearing the fight by like 10 item levels. The game itself expects competence, enforced by an enrage timer. So I don't see why me expecting the same level of competence the game asks for, is an issue. It seems the issue you're picking up, is that you won't be able to use the current rotation to clear Savage anymore. In which case, you have options: wait till you overgear the fight, or practice until the new rotation is muscle memory. If you're good enough to clear early, undergeared Savage, picking up a new rotation is a 'practice on a dummy for a couple hours' job. If you're not good enough to clear undergeared Savage, instead clearing it when you have full tomestone gear, then the changes will have less effect on you. I can, now that I have BIS, entirely ignore my DOT. I'd still do enough damage without it to clear P8S. But in week 1, the game doesn't just expect me to use my DOT, it demands it. The same would be true under the system I'm proposing. Week 1 you'd have to maximize your gameplay (as is expected for any class of all three roles right now), week 7-10 whatever you'd have lenience to make a couple of mistakes, or purposely ignore parts of your kit (i guess?).
If you're trying to say 'well we should be able to clear week 1 Savage with the same gameplay as now' then yes, I disagree with that. I expect that if someone's in content that is as challenging as 'P8S, also you have no guides to work with, work out the mechanics yourself', they should also have the capacity to learn a new rotation for a class, even if that class's role is healer. And I don't think it's a controversial take to say 'I expect players to adapt and improve in terms of skill' when specifically referring to that high end content, where the GAME ITSELF is saying 'I expect players to adapt and improve in terms of skill'. I explained my position on three levels of difficulty, drew a chart to further illustrate the nuance in my opinion, and then you took the orange bars and only made analysis about them, and ignored/misunderstood, whether accidentally or deliberately, what I was trying to say about the difference in expectations that I/the game have of the player, based on the content they are tackling. If you want to stop talking about meat and sauce, that's fine by me. I understand what I'm talking about well enough, it sounds like you want to stop using the metaphor because it's not working for you anymore.
I don't understand what you mean by the last part with the WoW classes. Like, at this point it just sounds to me like you're throwing out random words hoping that you'll trip me up. Which I guess you have done. But based on my interpretation of what you're trying to get at, my point is to have Demon Hunter, which you 'want to play' in terms of gameplay, having several different kinds of gameplay. It works like this already, you can play regular mode where you just build fury and spend it on Eye Beam and Blade dance, or you can play the Momentum build where you have to purposely use Vengeful Retreat and Fel Rush to maintain selfbuffs. Momentum is a much more difficult playstyle compared to regular, as you need to be aware of your surroundings, know when is safe to Fel Rush, etc. Sometimes, Momentum is the better build of the two, doing more damage, and lets assume that it is 5% better than the regular build. The game would expect you to play Momentum for doing Mythic raids, or high Mythic+, but you could clear up to a +15, or a Heroic raid, playing the normal build.
Put another way, you asking 'why am I not allowed to play the way I currently do in Savage in your proposal, i'll do less damage if I do' is akin to me asking 'why can't I play SAM the way I did in Stormblood?' It's because the class changed, and the rotation changed with it. I can still play 'Stormblood SAM' in a EX roulette, burning all the sen on Hagakure and spending kenki on shinten, but that's not the optimal gameplay anymore. Probably clear an EX trial that way too tbh. But Savage asks more of the player, and I think that's fair of the game to ask. If we imagine every class was similar in rotational complexity to healers, then prog would be boring as shit, because we'd not need to focus at all on 'doing damage', the only difficulty would be solving the mechanics of the fight. It's already bad enough when we have fights like P7S, where we find a 'braindead' strat and remove the majority of the complexity of the fight.
Furthermore, in WOW, there is some highend content you'd be able to clear by doing nothing except spamming Flash of Light. Heck, that was THE strat back in vanilla. I think there's also a build that allows you to play 'ranged paladin'. Sort of. But Paladins aren't relegated to FOL spam anymore, they have an active DPS rotation to build resources and spend on instantcast healing tools. FOL is there as the 'I have to heal right now and everything is going horribly wrong' button, with some interplay where you can get a proc to empower it and make hardcasting it mid-rotation worth it.
I'm not saying 'if you don't like the complex gameplay style, don't play the class', I'm saying 'if you don't like the complex gameplay style, don't do the content that demands you use everything in your kit'. If the issue is 'I want to do [content that demands interfacing with complexity] but don't want to [interface with complexity]' then there's just a mismatch of what the player wants from the game, and the game wants from the player. One which has nothing to do with me. In a sense, I'm just the messenger, bringing the game's decree that 'either learn your class, or go back to SSS until you do'. But I don't see why healer is the role exempt from 'learn your bloody rotation'. Pressing a healing button is just as hard as pressing a mitigation button as tank, you just do them at different times relative to the raidwide.


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