Man, just say you want to be carried through content while you are playing suboptimally, if that's what you want. It'd save us all the time and effort of trying to decipher whatever you meant when you were talking about your meat and sauces. I'm saying that if someone wants to clear a piece of content, that expects the player to be competent, then I also expect the player to be competent. I don't see why you're trying to argue, for example, a SAM should be able to FreestyleSAM their way though Savage. If they want to do that in story, or EX roulette, that's up to them, but in content where expectations are set by the game itself, then I have to hold those same expectations. If you want to look at it through your whatever-tinted glasses of 'oh evil Samantha is going to force all four healer classes to have more complexity if I want to get a week1-4 clear of Savage', yes I am, and so is the game.

If time went backwards, and we had Current PLD removed in 6.3 to make way for 'the Old PLD' (the spreadsheety one), some people would complain, sure. But a much bigger number of them would be like 'whatever i guess Goring is a DOT now' and get on with it. People who are competent enough to clear Savage early will learn the new rotation and get on with the job. Only this hypothetical playerbase (who either doesn't exist, or is comprised of just you), who is simultaneously bigbrained enough to solve High Concept 2's gimmick, but also so clumsy with learning new rotations that they cannot process an extra DOT on SCH or an extra GCD on WHM, would have issue. And if they DO exist, they are in such small number that it should not have any bearing on SE's design decision. The pros outweigh the cons by such a large magnitude, that only someone who is well and truly galvanized against any changes would argue against it. Which explains why we're here, doing this song and dance over and over.

Clear the tier, then we'll talk about week 1-4 Savage complexity/ease of play balance, ok