Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 69
  1. #51
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nikoto View Post
    Just turn off damage reduction. It'll be more fun, trust me.
    6.1 only melees had dr, the old ones from last expansion. It was too easy to kill then, especially if you had max battle high. Melees weren't safe from range classes, and I believe DNC was just about unplayable. Recuperate and Guard was useless if you actually got caught by at least 3 people.

    Unless you're trying to personally turn the frontlines maps back to Summoner's Rift or get rid of melees and tanks entirely (excluding DRK, PLD, and NIN) you don't want to go back to having no sort of damage reduction.
    (1)

  2. #52
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,082
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    How do you come even remotely close to a conclusion like that? Veterans are veterans because they know how to play, know how to utilize CC's and know how and when to break them and how to avoid them. Saying they keep veterans in check is a weird thought process to have.
    I reach my conclusion based on personal experience on Primal
    I am mostly solo on the frontline since Frontline exist (still able to do it post 6.1) and I can tell who is paying attention to DR and who is not prioir to 6.1
    I judge my opponent based on their reaction and actual performance instead of the fake numbers on the scoreboard.
    My definition of veterans are those skilled is CD management, burst, and situation awareness (buff, debuff, and DR,etc)
    They don't need to be high on the scorebord, but these people are cores of a successful random frontline team.
    These people are in trouble at 6.1 because now players is able to spend CC without worry about DR.
    I do still beleived 6.1 did reduce the skill gap between veterans and normal players due to non-exist of DR.
    (0)

  3. #53
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nikoto View Post
    Just turn off damage reduction. It'll be more fun, trust me.
    While nobody plays, Rival Wings is the closest you'll get for decent chunk of players deleting each other with a sneeze
    (0)

  4. #54
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,110
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You sound a bit too sure of yourself mate.

    Diminishing Returns was a feature prior to 4.0 PvP as it used the PvE skills as a basis of combat, along with most other mechanics. The difference is that certain skills had their effects adjusted for PvP (like Shieldbash had 4s stun duration rather than 6s), something they added over time during early PvP as BLM's AOE sleep for 30s... was kind of excessive.

    4.0-6.05 there was CC resist like you said for 10s (or 15s with 4.0-5.05 PvP, when selectable traits were a thing). So the most CC you'd take was a Stun -> Silence + Bind for a total of 4-5s, depending on when you played. I don't think it was a nightmare to keep track off though unless you pressed all your buttons as soon as you see a target on your screen to attack.

    Short: Yes PvP had that feature from 2.1(where PvP released I think?) to 3.58.
    My mistake then, I assumed people were referring to the various damage immunities added to pvp (after a totally DRless pvp) at some point during Stormblood, that we still had in Shadowbringers. Didn't think people were going that far back to HW. I'll definitely admit that I haven't pvped much in HW and this flew way over my head.
    (0)

  5. #55
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Divinemights View Post
    I reach my conclusion based on personal experience on Primal
    I am mostly solo on the frontline since Frontline exist (still able to do it post 6.1) and I can tell who is paying attention to DR and who is not prioir to 6.1
    I judge my opponent based on their reaction and actual performance instead of the fake numbers on the scoreboard.
    My definition of veterans are those skilled is CD management, burst, and situation awareness (buff, debuff, and DR,etc)
    They don't need to be high on the scorebord, but these people are cores of a successful random frontline team.
    These people are in trouble at 6.1 because now players is able to spend CC without worry about DR.
    I do still beleived 6.1 did reduce the skill gap between veterans and normal players due to non-exist of DR.
    That is just blatantly false lol.
    (1)

  6. #56
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    I mused over this in other threads, and I'd like them to rework those for sure, but at the same time they're here for a good reason and have an actual strategic use, which is shutting down some opponents during their LBs if used properly. The problem being that a lot of LBs are instant and don't last over time, but for those that do, it's the way to go. Now, I do think that some of those LBs like meteodrive, zantetsuken or seiton are plain stupid, agreed.
    I think you could make it better with having these LBs be casted. Especially since it would actually allow counter play in some scenarios. Especially since I think with the way some LBs look, it would fit perfectly to have a cast time. Good example is MCH's, when you hit Marksmen's Spite your enemy gets a crosshair on there character as a notification of "your about to get domed" which by the time you see it, it snapshots and your basically owned. If it was casted you could have the crosshair be an indicator of about to be owned and you could counter play it in some way. I don't think it would work with every LB, but a large majority of them would work with it.
    (1)

  7. #57
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jettinson View Post
    While nobody plays, Rival Wings is the closest you'll get for decent chunk of players deleting each other with a sneeze
    I think this highlights of the issue that the jobs not having any baseline survivability built into the kits is horrible. Having all of that basically frontloaded into the skills such as Guard/Recup/Purify and barely having anything else to live causes ppl to be incredibly squishy, especially in large scale modes where you have a couple people can sneeze in your general direction and you'll be evaporated. This causes Frontlines to get DR on half the jobs making them incredibly tanky, and now we got the other issue of everyone being incredibly tanky and it eliminates the ability to try and kill someone by yourself. More baseline survivability for every job would make things so much better and less cringe to deal with, and I think having that designed in wouldn't hurt any of the 3 main modes pvp modes at all.
    (1)

  8. #58
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,110
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Astralrisk View Post
    I think you could make it better with having these LBs be casted. Especially since it would actually allow counter play in some scenarios. Especially since I think with the way some LBs look, it would fit perfectly to have a cast time. Good example is MCH's, when you hit Marksmen's Spite your enemy gets a crosshair on there character as a notification of "your about to get domed" which by the time you see it, it snapshots and your basically owned. If it was casted you could have the crosshair be an indicator of about to be owned and you could counter play it in some way. I don't think it would work with every LB, but a large majority of them would work with it.
    Spite is fine and is really the least of the worrying ones. I don't like Seiton for how low effort and snowballing it is on top of its range, I don't like zantetsuken because a lot of jobs have very poor or no defense against it (and some also need to AoE to work), and I don't like meteodrive because of its range and it's also borderline broken vs ranged players (or even melees). I don't hate them for being single target in essence.
    (0)

  9. #59
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Astralrisk View Post
    I think you could make it better with having these LBs be casted.
    No thanks. Old LB's were casted and they did not feel good to use.
    (0)

  10. #60
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    These LB are definitely better than the previous role ones were. Some of them are still bad though and the fact that some are instant, and some require years of uninterrupted gameplay to get value from is pretty much garbage.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast

Tags for this Thread