All I'm saying is there's a limit to what your average "casual" player will do. Some people do savage and some people never do extremes. Things getting gradually harder is fine, but there still is a skill ceiling. And knowing that is making the game for everyone. Unnerfed Orbonne is a good example of meaning well, but missing the point. The fact that people would quit when they got it off of their roulettes proves that is was a mistake. And they nerfed it and people stopped leaving. Everyone is different and we all have different skill levels. I'd just rather find a perfect balance while still giving people their hard content. Just don't force people to do it. And they don't. Orbonne was completely optional. Savage and extremes are completely optional. About the only thing that isn't optional is story and it's the easiest thing for a reason.