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  1. #11
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,057
    Character
    Peter Redhill
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Thing is most games do actually get "harder" as you play them and progress. It's part of playing the game. The difference is that a lot of games achieve this without people really noticing. Most of the time people won't notice this at all unless there is a noticeable spike at some point in the game or if they stop playing for a long period of time without finishing the game then come back to it later.
    All I'm saying is there's a limit to what your average "casual" player will do. Some people do savage and some people never do extremes. Things getting gradually harder is fine, but there still is a skill ceiling. And knowing that is making the game for everyone. Unnerfed Orbonne is a good example of meaning well, but missing the point. The fact that people would quit when they got it off of their roulettes proves that is was a mistake. And they nerfed it and people stopped leaving. Everyone is different and we all have different skill levels. I'd just rather find a perfect balance while still giving people their hard content. Just don't force people to do it. And they don't. Orbonne was completely optional. Savage and extremes are completely optional. About the only thing that isn't optional is story and it's the easiest thing for a reason.
    (4)
    Last edited by Ardeth; 02-14-2023 at 08:42 AM.
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."