
I agree and disagree. Some people get too bent out of shape about the run taking a few minutes longer. At the same time there are runs that are excruciating and you feel more akin to a hostage. Lets be honest there is a reason you queued up for a dungeon instead of a trust and its not because of the riveting dungeon conversation![]()
Yeah, I hate the obsession with speed, especially when it leaks into 'casual run' territory. I care not if it takes a few more minutes to complete a dungeon, but if we wipe 4 times because the tank pulled too much, because the healer said he should, and the run took an extra 15 minutes past what it could have done with single pull or double pulls, with no deaths...that will piss me off every time.
Let the tank handle what they can handle. If that's the whole dungeon *and they can do it w/o dying*, fine. But, when the tank starts dying more than once because of overpulling, it's time to slow down a little, do what you can handle, and finish the dungeon in a decent time, because with that 2nd death, your 'quest for speed' is done f'ed up.
"The internet is a bubble dominated by the loudest, most unrepresentative voices; an infinitesimally small minority of a minority which, deaf to reason and the opinions of others, deludes itself that somehow it is the voice of the majority. An infinite echo chamber of shrieking, witless banality."
This is pretty much why I barely do runs as tanks or healers anymore. It's not that I can't wall to wall. It's just wall to wall causes too many issues. There's always someone who's not in on the plan and it makes everything take way longer. All because someone else decided how we have to play.Yeah, I hate the obsession with speed, especially when it leaks into 'casual run' territory. I care not if it takes a few more minutes to complete a dungeon, but if we wipe 4 times because the tank pulled too much, because the healer said he should, and the run took an extra 15 minutes past what it could have done with single pull or double pulls, with no deaths...that will piss me off every time.
Let the tank handle what they can handle. If that's the whole dungeon *and they can do it w/o dying*, fine. But, when the tank starts dying more than once because of overpulling, it's time to slow down a little, do what you can handle, and finish the dungeon in a decent time, because with that 2nd death, your 'quest for speed' is done f'ed up.
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