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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Absimiliard View Post
    That is objectively incorrect. Less damage going into enemies = those enemies live longer = the run takes longer.
    Oh no, my perfect efficient dungeon any% speedrun roulette ruined. How ever could I live myself
    (6)

  2. #2
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    I agree and disagree. Some people get too bent out of shape about the run taking a few minutes longer. At the same time there are runs that are excruciating and you feel more akin to a hostage. Lets be honest there is a reason you queued up for a dungeon instead of a trust and its not because of the riveting dungeon conversation
    (0)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Oh no, my perfect efficient dungeon any% speedrun roulette ruined. How ever could I live myself
    Yeah, how dare people get annoyed by players that keep spamming healing spells while everyone is already at full health. So terrible.
    (1)

  4. #4
    Player
    KeshLives's Avatar
    Join Date
    Feb 2021
    Posts
    87
    Character
    Birgitte Trahelion
    World
    Hyperion
    Main Class
    Bard Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Oh no, my perfect efficient dungeon any% speedrun roulette ruined. How ever could I live myself
    Yeah, I hate the obsession with speed, especially when it leaks into 'casual run' territory. I care not if it takes a few more minutes to complete a dungeon, but if we wipe 4 times because the tank pulled too much, because the healer said he should, and the run took an extra 15 minutes past what it could have done with single pull or double pulls, with no deaths...that will piss me off every time.

    Let the tank handle what they can handle. If that's the whole dungeon *and they can do it w/o dying*, fine. But, when the tank starts dying more than once because of overpulling, it's time to slow down a little, do what you can handle, and finish the dungeon in a decent time, because with that 2nd death, your 'quest for speed' is done f'ed up.
    (7)
    "The internet is a bubble dominated by the loudest, most unrepresentative voices; an infinitesimally small minority of a minority which, deaf to reason and the opinions of others, deludes itself that somehow it is the voice of the majority. An infinite echo chamber of shrieking, witless banality."

  5. #5
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by KeshLives View Post
    Yeah, I hate the obsession with speed, especially when it leaks into 'casual run' territory. I care not if it takes a few more minutes to complete a dungeon, but if we wipe 4 times because the tank pulled too much, because the healer said he should, and the run took an extra 15 minutes past what it could have done with single pull or double pulls, with no deaths...that will piss me off every time.

    Let the tank handle what they can handle. If that's the whole dungeon *and they can do it w/o dying*, fine. But, when the tank starts dying more than once because of overpulling, it's time to slow down a little, do what you can handle, and finish the dungeon in a decent time, because with that 2nd death, your 'quest for speed' is done f'ed up.
    This is pretty much why I barely do runs as tanks or healers anymore. It's not that I can't wall to wall. It's just wall to wall causes too many issues. There's always someone who's not in on the plan and it makes everything take way longer. All because someone else decided how we have to play.
    (1)