Quote Originally Posted by Jinko View Post
You do realise that by pasing weapons in a Primal fight it would mean people could get 7/7 long before they collected 70-140 tokens. (assuming they dropped 100% for every kill and were non-tradeable)

As the person you responded to said, some people don't care for X weapon because they don't have X job/class levelled, so in this case they would just pass to the person who wanted it.



Again as the person you quoted said there is a big difference between skill and a time sink.

If you are pretending this games boss encounters are harder than WoW's you need to go and play WoW again.. assuming you ever have of course.

I played WoW for 4-5 years and it definitely felt good to get the item you wanted, obviously I'm not talking about dungeon content, I mean the raid content.

Most people play wow, do a few dungeons and think they know it all, try some of the hard mode stuff and see how far you get.
Lol, i played it and did endgame stuff ice crown raids, the colosseum thing, etc. Yeah there were a few things that you felt good aquiring, but as you may read what theyre proposing is making the best gear that even in WoW was hard to get to be like the gear obtainable with emblems, the next thing i expect them to say is that is not fair that Darklight gear is too hard to get so change the drop rate.

Ifrit weapons are the best in game so moogle (in some classes) and so will be the garuda ones, im saying just fix the loot system, let us give the items we dont need to others, that will surely make things faster for everyone i got the weapon that i already had several times, so yeah fix that and everything solve, totems and charms should be left as they are, but thats my op.

Well thats the last i say about this matter, i made my points...