Quote Originally Posted by Renathras View Post
The thing you have to remember is that the people heavily complaining about it are not necessarily the ones highly using it.

After the last batch of Lucky Bancho numbers, there was a lot of discussion about them in r/ffxivdiscussion. The conclusion the people there came to was "Maybe we who want more complex Jobs are just a minority of the playerbase...?"

While there is an argument world first-ers use simple Jobs when they have more or less equal performance (e.g. SMN vs BLM right now), the bulk of the playerbase are not world first-ers. It stands to reason that many players simply enjoy simple Jobs.

It's also a good thing there are no Jobs in the game that just hit one button and literally nothing else, isn't it? SMN is the simplest in the game, and it even has more variation than that.
I don't think that's an entirely rational conclusion to draw - I think people want a low enough skill floor that they're not intimidated away, with a sufficient ceiling that you can see how or where you can improve. I think 5.x samurai, warrior* and summoner encapsulated this pretty well and where all healers stumble, scholar the least.

Not necessarily, but there's definitely been a non-negligible number of people who've swapped from rdm to smn for the comparable (mildly superior) damage and vastly simpler gameplay in higher end content.

Without bringing up the one button summoner macro, yes.

*Onslaught and upheaval being on the beast gauge, inner release interacting with everything rather than being a fell cleave button, ic being undesirable while ir is up etc. I'm not going to claim it was big brain hours, but definitely had more room for optimisations than currently.