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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100

    Ultimate Representation: Good, Bad, or Indifferent?

    So far, as of this writing, there appear to be 18 recorded clears. The Healer representation is as follows:

    WHM: 13
    SCH: 9
    AST: 5
    SGE: 9

    The pairings are:

    WHM/WHM: 0
    WHM/SCH: 5
    WHM/AST: 0
    WHM/SGE: 8

    SCH/SCH: 0
    SCH/AST: 4
    SCH/SGE: 0

    AST/AST: 0
    AST/SGE: 1

    SGE/SGE: 0

    The most cleared combination so far is WHM/SGE with 8, WHM/SCH with 5, SCH/AST wth 4, and AST/SGE with 1. No doubles have resulted in clears, nor have any Pure/Pure or Barrier/Barrier (if anyone's even trying them)

    The most popular overall healer is WHM at 13, then SCH and SGE tied at 9. AST is the least popular, but not terribly so, with 5.

    All of WHM/SCH, WHM/SGE, AST/SCH, and AST/SGE (all four of the possible Pure/Barrier combinations) have resulted in at least one clear. So all "standard comp" (1 Pure + 1 Barrier) Healer team seem to be viable.

    .

    EDIT: Statistically, at least, it seems a pretty fair distribution and every standard comp being viable, so that's a good sign, I'd think...even given all the weirdness with the clear race thus far, one would expect that to shake out in the numbers anyway (that is, whether everyone's cheating or some are and others aren't shouldn't affect this representation), so...I dunno, seems like a good thing. A bit better than the Tank situation where DRK is 100% of them. XD
    (0)
    Last edited by Renathras; 02-07-2023 at 02:57 PM. Reason: Marked with EDIT

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Indifferent.

    I don't think any one was concerned (really) over whether X comp of A/B healer could clear Ultimate. Pretty sure all the healers are balanced to do so.

    As far as doubling on a class, (if anyone wants to deal with Divination/card nightmare power to you) I think WHM would struggle the most.

    For me at least my concern was never whether or not a healer was viable (they all are) or excluded (they aren't like MCH or PLD was iirc).
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    TBH these stats do not surprise me much, after it was discovered just how tight the damage checks are, the consistent output of selfish-dps like WHM or SGE would theoretically get higher, because the whole 'crit variance in burst window' thing is very annoying. The other thing that comes to mind is how good SGE would be compared to SCH because of Kerachole being a 'sticky buff' instead of Soil. Anything where you have to spread out very far (Monitors, for example) it'd be a lot better for. The one thing that comes to mind as 'maybe this isn't so great' is SGE applying 2-3 buffs per healing action (Physis/Autophysis, Haima/Haimatinon, Holos/Holosakos), potentially hitting the buff cap easier.

    Oh yeh and WHM/SGE can heal/shield while moving that's probably really useful

    The thing I'd be most interested to see is, will SCH/SGE get a clear, or has SE finally made content that cannot be bested by 2x Barrier
    (1)

  4. #4
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ForsakenRoe View Post
    or has SE finally made content that cannot be bested by 2x Barrier
    I whish that someone on the team had played everquest 2 back in the days. That game had a lot of flaws but they knew how to designe different healers and find a nich for most of them.
    (2)

  5. #5
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Have they fixed the issue with buffs overflowing during that one phase? Because if not, that probably is one of the main reasons we cannot tell for certain, how indicative job representation for any role actually is.
    (1)

  6. #6
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Not surprised AST is giga hard to play in this ultimate.
    (1)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I think the issue with AST is less that it's 'harder to play' (which, dont get me wrong, it is), but that when the Hello World cast goes out, AST would have Divination, Harmony of Body/Mind/Spirit on itself, Clarifying Draw at times, along with giving other people Div and a card, the sheer number of 'oops extra buffs' compared to WHM means it's probably a nightmare for the buff cap

    What does WHM have at the same time, just POM? 'Misery ready' isnt a 'buff', it's a job gauge thing, Assize being ready is just a CD. Hope the AST rework trims some of these weird buffs. Like, why can't they change it so AST, upon using Astrodyne, gains one of these effects (I dont remember the order, so play pretend ok):

    1 Seal - Harmony of Body: Grants MP regen
    2 Seal - Harmony of Mind: Grants MP regen AND Spellspeed buff
    3 Seal - Harmony of Spirit: Grants MP regen AND Spellspeed buff AND 5% damage buff

    So instead of you getting all three buffs for having 3 different seals, you get just one. But that one has the effect of the 'previous buff' baked in. This reduces the number of buffs that go out during the 2min window there from 5 (Clarifying Draw, Div, 3 Harmonies) to just 3.
    (3)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,916
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I think the issue with AST is less that it's 'harder to play' (which, dont get me wrong, it is), but that when the Hello World cast goes out, AST would have Divination, Harmony of Body/Mind/Spirit on itself, Clarifying Draw at times, along with giving other people Div and a card, the sheer number of 'oops extra buffs' compared to WHM means it's probably a nightmare for the buff cap

    What does WHM have at the same time, just POM? 'Misery ready' isnt a 'buff', it's a job gauge thing, Assize being ready is just a CD. Hope the AST rework trims some of these weird buffs. Like, why can't they change it so AST, upon using Astrodyne, gains one of these effects (I dont remember the order, so play pretend ok):

    1 Seal - Harmony of Body: Grants MP regen
    2 Seal - Harmony of Mind: Grants MP regen AND Spellspeed buff
    3 Seal - Harmony of Spirit: Grants MP regen AND Spellspeed buff AND 5% damage buff

    So instead of you getting all three buffs for having 3 different seals, you get just one. But that one has the effect of the 'previous buff' baked in. This reduces the number of buffs that go out during the 2min window there from 5 (Clarifying Draw, Div, 3 Harmonies) to just 3.
    Alternatively, they can integrate those buffs into the gauge instead, just like DRK’s 10% damage to their gauge. (And while we're at it, update the gauge to show MA cooldown timer too)
    (2)
    Last edited by Rein_eon_Osborne; 02-09-2023 at 06:22 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #9
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    Alternatively, they can integrate those buffs into the gauge instead, just like DRK’s 10% damage to their gauge. (And while we're at it, update the gauge to show MA cooldown timer too)
    Yes to both. Having a cooldown you can't see when everything has to get so heavily funnelled into 2min bursts is really annoying oversight.
    And having a myriad of different buffs when you can just either integrate them into the job gauge so it has a better purpose than being a glorified "how many times can I spam this skill?" counter or at the very least condense them into a single buff with all effects would make much more sense with the buff limit. It's not like you'll get into the situation of wanting to click off one of the buffs but not all.

    (And while we're at it, give us a second charge or LS)
    (0)

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Oh right, I forgot you'd have Lightspeed up during the 2min window to weave properly, that's another buff towards the buff cap then
    (0)

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