Quote Originally Posted by DixieBellOCE View Post
Just a take on XIV's poor design when it comes to content.

The average skill level of people in this game is terribly low.

The Dungeons and Trials along the way do NOTHING to help people get better at the game. The difficulty of content never changes, so the average player has no reason to get better.

The game does not get harder the longer you play it.

The gap between normal and extreme content only exists because the normal content of the game is so stupidly easy and doesn't get any harder as the game progresses.

Push people out of their comfort zone, Slowly increase the difficulty of content as the expansions go on.
Says content too easy.

Says players are bad.

Then wouldn’t making content for the general population harder push the average player out?

Most of your threads are full of elitism. Now while I do believe something needs to be done about the skill gap, pushing players away isn’t it.

I’d rather go back to when we could tell people they were bad. Stop dumbing down the duties that already exist.

But according to Dixiebell; players are bad. Content too easy. Mentors need to be current savage raiders with tier 1 pvp experience and every node under the sun gathered.

Pure elitism. Let the game be a game. Not a job where you need a resume stating you have a degree and X years experience