I don't know about the rest of ya, but I already get a similar feeling when I see people stacking Brink of Death.
I agree with OP. I don’t know why suddenly we have to regress to super-easy mode, while casuals could clear dungeons in WoW 20 years ago that required basic CC, sleep, sheep, etc. Basic Esuna, Dispel, stun. Casuals can still definitely be taught to do this.Honestly, I'd have to agree with the OP. The difficulty on general content in the game is too easy. Half way to the of an Ex trail would be a good spot of difficulty.
The meta of running a dungeon pulling all available mobs and easily AoEing them down is rather boring. Having to CC mobs and actually use damage mitigation and support skills should be baseline gameplay requirements.
We’re not asking for anything hardcore. We’re not asking for 10 instances of CC or esuna in 1 dungeon. Maybe just 1 or 2 instances of each. Enough.
What does that fix? You do realize that players that are KO'd when the fight is cleared still get the clear, right? They can even still roll for loot. All this says is that the healer(s) are too bitter to break off their ST spam to do their job.
If a player is dying multiple times in NM, there is usually more to the story than just a trollol.
Gonna be real funny to see how fast people's tunes change if something like this ever happens. The only thing that'll be different is the number of wipes, because this game's players haven't improved since the day ARR launched. It'll just be an unnecessary burden put on healers, many of whom are already on the verge of quitting as it is.
I remember how an average party couldn't get through Titania. Sometimes they still couldn't get through it even with several stacks of Echo because the tanks don't understand how to tank it and DPS is low even with Echo. The biggest thing that has probably helped since was forcing leveling dungeons to have a minimum item level so that people don't go into the trial with second tier Stormblood gear.
Remember how everyone used to abandon Steps of Faith? I do, because I waited 40 minutes when I queued into it in Heavensward and everyone abandoned immediately, which was soul crushing enough to make me consider quitting because I couldn't progress. Then I tried one more time and 40 minutes later, they all abandoned again and I had to have a message ready to ask them to stay. By the time I'd sent it only 3 people remained to see it and they admitted they were about to leave too, but would stay and wait for it to refill.
Then we have the first EW trial, which just like the extreme version, I've seen people flat out unable to do until I put a Dorito on myself.
This is what actually happens when you gate the MSQ behind hard content.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
But after they failed, then they learned didn’t they? Eventually people learn and get past through it.I remember how an average party couldn't get through Titania. Sometimes they still couldn't get through it even with several stacks of Echo because the tanks don't understand how to tank it and DPS is low even with Echo. The biggest thing that has probably helped since was forcing leveling dungeons to have a minimum item level so that people don't go into the trial with second tier Stormblood gear.
Remember how everyone used to abandon Steps of Faith? I do, because I waited 40 minutes when I queued into it in Heavensward and everyone abandoned immediately, which was soul crushing enough to make me consider quitting because I couldn't progress. Then I tried one more time and 40 minutes later, they all abandoned again and I had to have a message ready to ask them to stay. By the time I'd sent it only 3 people remained to see it and they admitted they were about to leave too, but would stay and wait for it to refill.
Then we have the first EW trial, which just like the extreme version, I've seen people flat out unable to do until I put a Dorito on myself.
This is what actually happens when you gate the MSQ behind hard content.
I think the idea here is that, if you make the regular content on average a little more difficult, players will be on average a little more competent so you don't run into hard blocks like this the moment something even slightly difficult blocks your way.I remember how an average party couldn't get through Titania. Sometimes they still couldn't get through it even with several stacks of Echo because the tanks don't understand how to tank it and DPS is low even with Echo. The biggest thing that has probably helped since was forcing leveling dungeons to have a minimum item level so that people don't go into the trial with second tier Stormblood gear.
Remember how everyone used to abandon Steps of Faith? I do, because I waited 40 minutes when I queued into it in Heavensward and everyone abandoned immediately, which was soul crushing enough to make me consider quitting because I couldn't progress. Then I tried one more time and 40 minutes later, they all abandoned again and I had to have a message ready to ask them to stay. By the time I'd sent it only 3 people remained to see it and they admitted they were about to leave too, but would stay and wait for it to refill.
Then we have the first EW trial, which just like the extreme version, I've seen people flat out unable to do until I put a Dorito on myself.
This is what actually happens when you gate the MSQ behind hard content.
Some things never change. I dread seeing Titania in trial roulette, because I know there's about a 50% chance it's just going to be a wipefest. It has been almost four years, and people still can't do the bloody fight.
Which leads to thr WoW style of screams, fingerpointing, abuse, obscenities, blame game....yeah no thanks.
Its funny that i see that these claims of players not being "competent"..I play in a JP server and those people are competent as hell, capable, skilled..ever stop to think that maybe its your server?
People learn from mistakes, its the natural way of things.
If the content before this had prepared people for this trial, then they would not be struggling with it.
Every time you wipe, you just learned something and got better at the game.
Wiping is a natural way to learn.
Last edited by DixieBellOCE; 02-11-2023 at 12:20 PM.
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