A hope is that bright light burning within each and everyone of us!
the "dead game" argument is a moot point i feel. That entirely lays with the players, not the game devs. Everyone chooses to laze about limsa rather than invest the same effort and time into their housing districts to make them populated and engaging.I can say with 100% certainty that you absolutely do not speak for me, or "people."
If I could own and decorate an instanced large plot sans neighbors, I'd be perfectly content with that, and at most I would go for a ward plot when it became available. Giving people a shoebox to fall back on and calling that the equivalent of "a second class mansion" is a little disingenuous, don't you think?
Like, aside from the sheer size of the interior, the difference between a large plot and a small plot is almost 200 decoration slots. Calling it more of a "status" thing than a "I want to be able to decorate this" thing is a bit reductive/cynical.
Doubling the wards wouldn't really help SE's image problem, as well, that they deal with on a regular basis. I know wards are basically already ghost towns, but there would be empty small plots all over the place. You'd see endless "dead game" screenshots. It also probably just, wouldn't serve everyone who wants to own a plot of the size they want; which is a key point that instanced housing could address.
"Every player should have the option/ability to own a piece of land" - every player DOES have the option/ability though.The point I am tryign to make is that Every player should have the option/ability to own a piece of land to put a house, not just a handful of players.
If they are adding every six months that's pretty decent, some of the people in my network told me it takes years for them to add more.
Also yes I do have enough to purchase and build, decorating may take some time though but that is the carrot on the stick for me to continue playing.
1. EVERY player is given the option to opt into aiming to own a piece of land in game
2. EVERY player is given the ability to play the game, earn gil with the hopes of participating in the new lottery system to have their chance at a plot.
- this is not limiting it to a "handful" of players as you are saying. literally...every...player...has the same chances. if people didnt work at making gil to have their chance at getting a plot (which, btw, is near impossible to fail at, seeing as how just going through all of msq alone will next you just under the amount needed for a medium) than that is entirely on the player. not the devs.
How is it elitist when you win at RNG that makes everyone equal?
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