
Originally Posted by
Sortis
The point is though, is dex does increase block rate, and GLA/PLD is the only job in the game that is actually going to even think about going after block rate, casters sure as heck don't care about it. So why even make a stat effect block and why let us allocate stats if there isn't some grand reason to do so. If these stats are just plain better than these stats then why is the point of this system?! To give us some kind of false sense of customization when there is none...thats dumb.
Furthermore the point of my post is to show that PLD is spread much more thin than WAR is. WAR is more successful because they can just balls to the walls go for 2 stats and thats all their job relies on, our job however relies on almost 3 times as many stats. I'm not saying we need to put points in them, but they can increase practically everything they do with 2 stats, we however have to be content with just letting most of our stats go in favor of something more potent, ergo we are spread thin on our needs. What would a world look like if we could increase our damage, MP pool, Block Rate and damage mitigation with MND?
As it stands WAR gets to increase with VIT : damage mitigation, HP pool, and damage all in one stat. VIT helps them hold hate through dmg, take dmg through mitigation, and survive with a high HP pool. STR is just icing on the cake. It's literally everything the job needs. If we could put points in MND to increase everything a PLD needs it would be a better job. That is my 2 cents. I could be wrong, but it seems like if MND was for PLD what VIT is for WAR we may not even be having this discussion.
If we aren't going to use point allocation to make unique builds then take it out of the game, it's pointless. Just give every job 2 stats that increase everything they can possibly do, and boost those stats beyond others every even level, that would go a long way towards making jobs balanced. (IMO)