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  1. #1
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90

    Serious Point Allocation Discussion

    STR > MND / VIT > MND / VIT > DEX

    Or oddment build, VIT>DEX>MND?

    Discuss,

    I know there's been threads but they are filled with complaints and such. Please only reply if you know how stats function ( see patch 1.20 notes ).

    Thank you !
    (0)

  2. #2
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Well I would put Mind as my 2nd stat no matter what now. It affects healing magic potency and the Flat Blade Combo, as per the 1.21 patch notes:

    Flat Blade
    ・Combo bonus now affected by player MND rating.
    ・Enmity incurred by combo bonus increased.
    Otherwise I'd say it's a toss up between STR and VIT for the top spot. One offers more damage, the other (theoretically) offers better survivability.
    (0)

  3. #3
    Player
    SionDurant's Avatar
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    Mar 2011
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    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Arcell View Post
    Well I would put Mind as my 2nd stat no matter what now. It affects healing magic potency and the Flat Blade Combo, as per the 1.21 patch notes:



    Otherwise I'd say it's a toss up between STR and VIT for the top spot. One offers more damage, the other (theoretically) offers better survivability.
    I definitely agree. MND helps us in two known ways. Str seems more attractive because it seems for some reason SE upped our blocking capacity even without a lot of DEX. But I'd like to see actual calculations for VIT redux before striking the gavel. MND is definitely a second stat though.

    Does anyone know where we can find data on how DEX effects block and how VIT effects damage redux? I know it does not increase defense for PLD, at least not in a reasonable way, I actually tested that but the descrip doesn't really say def anyways, says reduction, I'd assume that means its damage divided by a percentage of accumulated VIT checked against perspective defense to a final result.

    Problem is, MRD seems meant to stack VIT where it's almost like we were given a curve ball there. Wish SE actually had DEX increase our damage secondarily.
    (0)

  4. #4
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
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    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Kaeko and crew have been doing some testing on physical damage reduction.

    http://lodestone.finalfantasyxiv.com...entry?e=317908
    (2)

  5. #5
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
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    Limsa Lominsa
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    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Fiosha_Maureiba View Post
    Kaeko and crew have been doing some testing on physical damage reduction.

    http://lodestone.finalfantasyxiv.com...entry?e=317908
    This^ Kaeko is ALWAYS forever running tests. Btw, ty Kaeko and team! (^.^)b
    (1)

  6. #6
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fiosha_Maureiba View Post
    Kaeko and crew have been doing some testing on physical damage reduction.

    http://lodestone.finalfantasyxiv.com...entry?e=317908
    That's some great info, if not terribly disconcerting. All the defense currently possible would only put us between 0 and 0.1% damage reduction on something like Ifrit. That's pretty awful. And that would essentially mean that HP is king and Warrior will remain in its place until defense calculations are revamped, if they ever are.
    (3)

  7. #7
    Player
    SionDurant's Avatar
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    Mar 2011
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    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I agree, Arcell. The data speaks for itself, there's no way a Paladin can build that much VIT and remain comparable to our colleagues. In that, it seems like PLD is a useless thing for me, despite this I think for the moment I will go STR > MND and pray for rain. If only VIT calculated into damage for us.

    What I think is VIT should somehow collude with ACC, ATK and it's usual mods for both the Warrior and PLD, offering more ATK to the warrior and more acc for the Paladin.

    Or, we should be given a true utility role, in that we can regen MP effectively through access to the Blessed Mind WHM ability, and boast higher healing magic potency. But that's for another discussion.
    (0)

  8. #8
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    MND also boosts your damage on Gladiator/Paladin, in case you guys didn't know. It's your secondary damage mod.
    (0)

  9. #9
    Player
    SionDurant's Avatar
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    Mar 2011
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    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Estellios View Post
    MND also boosts your damage on Gladiator/Paladin, in case you guys didn't know. It's your secondary damage mod.
    Well, according to 1.20 notes (http://forum.square-enix.com/ffxiv/f...#threads/32606) MND is our primary damage mod. STR shows as bonus 2.

    However if STR more atk power you would want to supersede MND it your goal is to at least get some kind of odd use of your PLD.

    Anyone know what DEX actually does to our block?
    (0)

  10. #10
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    what % do you guys allocate to each stat?
    (0)

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