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Thread: Paladin Updates

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  1. #1
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Paladin Updates



    I'm thrilled about these updates. Only good things and it makes tanking a lot more feasible.

    However, my question is if this will see people inviting PLDs more instead of holding out for WARs.

    Spirit's Within was already a good attack when we had it. Now that we don't have to combo it to do it's full damage and it's cooldown has been cut in half, does this help bring us up to WAR tanking standards on single enemies? It can be combo'd for enmity now of course.

    Divine Veil has more utility now that it can be stacked with WHM Regen and provides blocking for frontal attacks.

    Cover is just as useful as it's always been and can now be used more often.

    When the jobs were first being introduced, I viewed it as:

    WAR tanks multiple trash mobs and can cut them down quickly.
    PLD tanks single, hard hitting mobs while the DD break them down.

    I'm hoping that these updates will see this happen now that PLD has a better damage option and damage mitigation options.
    (11)

  2. #2
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    I want to check the defense/hp stats before I jump back on the PLD bandwagon. I was under the impression people preferred WAR over PLD because of survivability and the crazy dmg output.
    (6)
    vii.guildwork.com

  3. #3
    Player
    illriginalized's Avatar
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    Dec 2011
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    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    My Gladiator > PLD

    Fact.

    My Gladiator has just over 100 more points of defense than my Paladin. It's amusing, honestly.

    SE fix that paper bag tank job you call a Paladin.

    Otherwise I'll stick with my Gladiator if I need a higher survivability than my WAR
    (1)

  4. #4
    Player
    Treach's Avatar
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    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    No stat changes were announced and the dev/mod post said just abilities.

    Can't really see any obvious benefits, that isn't fanboy biased opinions, to changing to pld for either of the dungeons.
    (11)

  5. #5
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    Quote Originally Posted by Treach View Post
    No stat changes were announced and the dev/mod post said just abilities.

    Can't really see any obvious benefits, that isn't fanboy biased opinions, to changing to pld for either of the dungeons.
    Warrior it is. Unless Spirits Within is imba dmg lol Though double regen stacking is kind of sexy.
    (1)
    vii.guildwork.com

  6. #6
    Player Alerith's Avatar
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    Alerith Rayneheart
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    Gladiator Lv 50
    Quote Originally Posted by KiraAmane View Post
    Warrior it is. Unless Spirits Within is imba dmg lol Though double regen stacking is kind of sexy.
    Spirit's Within was already good damage. It just had to be combo'd to do it. Now that the original combo effect is it's new regular effect, we should be able to deal that damage regularly without needing the Phalanx combo.

    And yes, no mention of stat increases so I'm not as hopeful as I was. We'll see. :\
    (0)

  7. #7
    Player
    Ambuter's Avatar
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    Character
    Hitomi Yuki
    World
    Seraph
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Treach View Post
    No stat changes were announced and the dev/mod post said just abilities.

    Can't really see any obvious benefits, that isn't fanboy biased opinions, to changing to pld for either of the dungeons.
    This. I still don't see people using PLD over WAR still. Sure at least its more viable now, but still nah. In CC you're still getting hit with TP attacks since they're not physical for Chimera. And in my opinion WAR is still going to have an upper hand with hate management.
    (2)

  8. #8
    Player
    Lux_Rayna's Avatar
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    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Treach View Post
    No stat changes were announced and the dev/mod post said just abilities.

    Can't really see any obvious benefits, that isn't fanboy biased opinions, to changing to pld for either of the dungeons.
    Healing probably. A PLD can take less dmg and self-heal as long as they bring ethers. A WAR cannot. The trade-off between WAR and PLD is down to dmg and hate-control. A PLD is easier to keep alive, but does less dmg. A WAR is harder to keep alive, but does a lot more dmg. WAR for speed run, PLD for long and drawn-out battles. It doesn't require fanboy opinions to come to this conclusion. Ppl are just too close-minded and insist on class/job elitism when there's little reason for it.

    Yeah overall, with the current content, WAR > PLD for tanking...cuz there really is no long drawn out battle that would require a PLD's skillset. But if a speed run isn't the goal, i'd take PLD over WAR every time. Requires less WHMs (unless PLD fails to bring ethers), and frees up a slot for another DD. So now that I think about it, PLD could work in a speed run too.

    Community lacks the ability to think outside the box and change party-setups to fit certain jobs. A WAR tank and a PLD tank should have different party setups...all range DD's and all melee DD's should also require different tank/healer setups. But as always ppl are sheep, and only blindly follow what the guy in front of them is doing without ever bothering to think for themselves.
    (11)

  9. #9
    Player
    Treach's Avatar
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    Treach O-o
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    Malboro
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    Gladiator Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    Healing probably. A PLD can take less dmg and self-heal as long as they bring ethers. A WAR cannot. The trade-off between WAR and PLD is down to dmg and hate-control. A PLD is easier to keep alive, but does less dmg. A WAR is harder to keep alive, but does a lot more dmg. WAR for speed run, PLD for long and drawn-out battles. It doesn't require fanboy opinions to come to this conclusion. Ppl are just too close-minded and insist on class/job elitism when there's little reason for it.

    Yeah overall, with the current content, WAR > PLD for tanking...cuz there really is no long drawn out battle that would require a PLD's skillset. But if a speed run isn't the goal, i'd take PLD over WAR every time. Requires less WHMs (unless PLD fails to bring ethers), and frees up a slot for another DD. So now that I think about it, PLD could work in a speed run too.

    Community lacks the ability to think outside the box and change party-setups to fit certain jobs. A WAR tank and a PLD tank should have different party setups...all range DD's and all melee DD's should also require different tank/healer setups. But as always ppl are sheep, and only blindly follow what the guy in front of them is doing without ever bothering to think for themselves.
    Thing is you have to take two whms for both AV and CC just due to the damage taken by everybody in the fight, a single whm can't heal the tank and the blms in ant fight, a single whm is extremely dangerous for chimera if the tank gets hit by a ws while ants are beating on people, too many adds for a single whm to heal on the av end boss, cyclops might be one maybe if you are lucky, moogle fight takes two also if just because rng can kill you.

    Only fight that it is somewhat safe for just one whm is ifrit, that I have done before as both tank and cnj.

    Just because you have a PLD doesn't mean you can drop a WHM for a dps, thats just crazy.

    Also I'm not playing favorites with jobs, I go play whatever works best. If suddenly another class becomes the most efficient tank I'll swap to it, same goes for DPS classes.
    (8)
    Last edited by Treach; 03-27-2012 at 09:09 AM.

  10. #10
    Player
    Lux_Rayna's Avatar
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    Vynce Walker
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    Sargatanas
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    Miner Lv 50
    Quote Originally Posted by Treach View Post
    Thing is you have to take two whms for both AV and CC just due to the damage taken by everybody in the fight, a single whm can't heal the tank and the blms in ant fight, a single whm is extremely dangerous for chimera if the tank gets hit by a ws while ants are beating on people, too many adds for a single whm to heal on the av end boss, cyclops might be one maybe if you are lucky, moogle fight takes two also if just because rng can kill you.

    Only fight that it is somewhat safe for just one whm is ifrit, that I have done before as both tank and cnj.

    Just because you have a PLD doesn't mean you can drop a WHM for a dps, thats just crazy.

    Also I'm not playing favorites with jobs, I go play whatever works best. If suddenly another class becomes the most efficient tank I'll swap to it, same goes for DPS classes.
    Well it was like I was saying earlier...if you can do a WAR with 2 WHMS, you can probably do a PLD with one..if they are really good. They have to be really good, and by good I mean self-sufficient enough for a WHM to take care of an emergency. This would require a different playstyle, different positioning, and different tactics altogether. I havent tried it with CC or AV yet myself, but I imagine its worth a try. Point is if the PLD functions like a WHM, as in *mostly* self-sufficient, I dont see any reason why the one WHM cannot focus on other pt members as well.

    Course if the minimum is 2 WHMs no matter what (which i find hard to believe but time will tell), then sure take the WAR. But if you're taking 3 WHMs and a WAR tank, might as well take 2 WHMs and a PLD tank instead. Problem is the community just hasn't gotten used to the job system and how to use jobs effectively. A PLD is *supposed* to be mostly self sufficient in exchange for pitiful dmg. What we are seeing is that many PLDs are *not* mostly self sufficient due to not carrying ethers, long skill CDs, etc. With the update, this should be fixed.

    Besides, a WHM isnt the only class that can heal. In times of danger anyone with a cure should be curing themselves, and by danger I mean a big aoe that dropped everyone to red/dead. But WHMs have impressive healing capabilities..so combined with a PLD I think single WHM runs could be feasible...once ppl figure it out. They just havent figured it out yet.
    (0)

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