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  1. #2
    Player
    Mr_Happy's Avatar
    Join Date
    Jan 2023
    Posts
    96
    Character
    Veleda Haze
    World
    Jenova
    Main Class
    Arcanist Lv 90
    ***Reserved for Edits ***

    Please reply to this thread with which fix you would like to see implemented!

    Options to fix this problem thus far.

    #1 Implement a zero cooldown sprint, a perma sprint or a sprint buff as soon as you enter a city that does not allow mounts.

    Edit** PVP style sprint toggle for island sanctuary, housing wards, as well as cities. Even better PVP style sprint toggle in all non combat areas.

    Edit** VeyaAkemi suggests below "Give us PvP Sprint while out of combat and instances, toggle on, falls off if you take any action, and as a bonus point, action changes to normal Sprint while in places you can't use toggable sprint, that's all I'd want."

    #2 Add collision detection around important in game assets such as quest giving NPCs and retainer bells. Allowing players to stand on top of important assets allows for griefing in not only cities but the world as a whole.

    Edit** A hotkey for "target nearest NPC" exits. Being able to target an NPC even though 50 players on mounts are standing on top of it largely eliminates the main issue people voiced over mounts in cities.

    #3 Better aethernet systems. Optimizing crystal teleportation so if you are inside the city already you can open your map and teleport to any of the aethernet crystals directly instead of having to teleport to the main hub and then to a smaller hub afterwards. This removes an extra step that is not needed and is not streamlined for QOL. Also adding more teleport locations would be another option.

    Edit** Press M in city to open map > click on any aethernet crystal > teleport directly to any crystal inside city from any location inside city
    (1)
    Last edited by Mr_Happy; 02-09-2023 at 07:59 AM.