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  1. #1
    Player
    Mr_Happy's Avatar
    Join Date
    Jan 2023
    Posts
    96
    Character
    Veleda Haze
    World
    Jenova
    Main Class
    Arcanist Lv 90
    ***Reserved for Edits ***

    Please reply to this thread with which fix you would like to see implemented!

    Options to fix this problem thus far.

    #1 Implement a zero cooldown sprint, a perma sprint or a sprint buff as soon as you enter a city that does not allow mounts.

    Edit** PVP style sprint toggle for island sanctuary, housing wards, as well as cities. Even better PVP style sprint toggle in all non combat areas.

    Edit** VeyaAkemi suggests below "Give us PvP Sprint while out of combat and instances, toggle on, falls off if you take any action, and as a bonus point, action changes to normal Sprint while in places you can't use toggable sprint, that's all I'd want."

    #2 Add collision detection around important in game assets such as quest giving NPCs and retainer bells. Allowing players to stand on top of important assets allows for griefing in not only cities but the world as a whole.

    Edit** A hotkey for "target nearest NPC" exits. Being able to target an NPC even though 50 players on mounts are standing on top of it largely eliminates the main issue people voiced over mounts in cities.

    #3 Better aethernet systems. Optimizing crystal teleportation so if you are inside the city already you can open your map and teleport to any of the aethernet crystals directly instead of having to teleport to the main hub and then to a smaller hub afterwards. This removes an extra step that is not needed and is not streamlined for QOL. Also adding more teleport locations would be another option.

    Edit** Press M in city to open map > click on any aethernet crystal > teleport directly to any crystal inside city from any location inside city
    (1)
    Last edited by Mr_Happy; 02-09-2023 at 07:59 AM.

  2. #2
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    425
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mr_Happy View Post
    ***Reserved for Edits ***

    Please reply to this thread with which fix you would like to see implemented!

    Options to fix this problem thus far.

    #1 Implement a zero cooldown sprint, a perma sprint or a sprint buff as soon as you enter a city that does not allow mounts.

    #2 Add collision detection around important in game assets such as quest giving NPCs and retainer bells. Allowing players to stand on top of important assets allows for griefing in not only cities but the world as a whole.
    NPCs with collision are almost never going to happen, considering how many quetlines have NPCs that disappear after giving a quest, or appear in multiple places throughout the quest and all that. Unless only NPCs that literally never move are given collision, but that would just be a weird inconsistency.

    As for sprint being a toggle or 0 cooldown in cities, while a cool solution, I'd honestly prefer better aethernet systems to that. Ul'dah is probably the best one in that regard and all other have glaring flaws in one spot or another.
    (5)

  3. #3
    Player
    Mr_Happy's Avatar
    Join Date
    Jan 2023
    Posts
    96
    Character
    Veleda Haze
    World
    Jenova
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Heroman3003 View Post
    NPCs with collision are almost never going to happen, considering how many quetlines have NPCs that disappear after giving a quest, or appear in multiple places throughout the quest and all that. Unless only NPCs that literally never move are given collision, but that would just be a weird inconsistency.

    As for sprint being a toggle or 0 cooldown in cities, while a cool solution, I'd honestly prefer better aethernet systems to that. Ul'dah is probably the best one in that regard and all other have glaring flaws in one spot or another.
    You make some good points here, I will add better aethernet systems to list of possible fixes.

    It is a major pain to be inside a city and have to move somewhere else but you first have to teleport to the main aethernet hub and then you can teleport to a smaller aethernet crystal afterwards adding an extra step that is not needed.
    (1)

  4. #4
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mr_Happy View Post
    ***Reserved for Edits ***

    Please reply to this thread with which fix you would like to see implemented!

    Options to fix this problem thus far.

    #1 Implement a zero cooldown sprint, a perma sprint or a sprint buff as soon as you enter a city that does not allow mounts.

    VeyaAkemi suggests below "Give us PvP Sprint while out of combat and instances, toggle on, falls off if you take any action, and as a bonus point, action changes to normal Sprint while in places you can't use toggable sprint, that's all I'd want."

    #2 Add collision detection around important in game assets such as quest giving NPCs and retainer bells. Allowing players to stand on top of important assets allows for griefing in not only cities but the world as a whole.

    #3 Better aethernet systems. Optimizing crystal teleportation so if you are inside the city already you can open your map and teleport to any of the aethernet crystals directly instead of having to teleport to the main hub and then to a smaller hub afterwards. This removes an extra step that is not needed and is not streamlined for QOL. Also adding more teleport locations would be another option.
    The first one I wouldn't mind; however, I'd change it to simply turning sprint into a toggle while in cities, just as it functions in PvP. This way those that wish to run normally or walk have the choice to do so instead of having an immediate buff foisted upon them.

    I don't have an issue with this. However, know that there are ways around griefers that allows you to target the nearest NPC or interactable item. You'll have to consult your hotkeys to find it as mine are different.

    Three, are you really that strapped for time that when you're not immediately next to an aetheryte that you re-teleport to the city hub just to get to the area in town you want to get to? What a mitigable waste of gil. You realize the smaller aetherytes aren't just for teleporting TO right? You do know you can teleport FROM those as well? >.>
    (0)