I just wanted to join in on the gag :cThe reversal where they tried to make it sound like I was trolling and setting out bait that nobody took was quite nice. Quite silly as my other post was quite clear.
Topic exists to get somebody to take a certain stance, that stance will then cause fighting.
Person A says "thing"
Person B says "thing in reply" ... but that reply is a topic that ALWAYS becomes a troll fight.
Did A troll? Did B Troll? Can't prove either, but now the topic is a riot.
It's an amusing meta shift in trolling on here lately. Instead of making the fight themselves, they instead setup a trap for folks to stumble into.
Maybe the real trolls are the friends we made along the way.
No thank you.
As I've said already in this thread, they do lose out when trying to watch the cutscene whilst others who are too impatient to wait for 60-seconds start without them.
Firstly, one person jumping straight in to start the fight will bring up a countdown timer across the lower centre of the screen for everyone not already in the boss room. If a sprout wanted to stay behind to watch the cutscene, this countdown flashes across the screen and will ruin any kind of immersion that they may have got from watching it. If this countdown happens to cover boss text or names etc? Tough, because to one person that 60-seconds was too much of a sacrifice for them to make to allow you to enjoy the game and story how it's intended to be played.
Secondly, although they can watch the cutscenes in the Inn later and they will get the dungeon again later to play in full, it isn't the same experience as doing it the first time.
60-seconds isn't much to wait for a new sprout to watch a cutscene, but to rush ahead can mean them missing quite a sizeable section of the fight, particularly in older content which is very out-levelled by most. To be absorbed in the story only to be dropped into the middle of an in-progress boss fight somewhat breaks the immersion. This will affect some more than others: for some players this may be easy to overlook, whilst for others it can be so jarring that it's particularly immersion-breaking, regardless of how crucial the cutscene is to the plot.
Whilst debates on how essential these cutscenes are can go on endlessly, there remains the fact that those wanting to watch them are most likely to be new sprouts. Sprouts who may also want to have the chance to experience this 'new' fight in full for the first time, building on their WoLs story and achievements, being part of a team of adventurers to overcome their opponent. It only takes 60-seconds of our time to give them this.
Sadly it seems too many see a faster finish to get their next cup of coffee 60-seconds sooner as a higher priority than they do our new players.
Woah, hold on. A minute? I thought the defenders were saying it's only 10-15 seconds, but now it's a minute. Nice. So. If I am farming something for relics or gear or something, and I am running this content over and over and over again, there is potential for each run to have a new person. There is also potential for old players to rewatch the cutscene because that seems to happen now more often than not. So if I do 50 runs, you're saying that I have to potentially give up 50 minutes of my time to let these people watch cs, yet I'm the selfish one? Hm. Yeah, totally adds up.As I've said already in this thread, they do lose out when trying to watch the cutscene whilst others who are too impatient to wait for 60-seconds start without them.
Firstly, one person jumping straight in to start the fight will bring up a countdown timer across the lower centre of the screen for everyone not already in the boss room. If a sprout wanted to stay behind to watch the cutscene, this countdown flashes across the screen and will ruin any kind of immersion that they may have got from watching it. If this countdown happens to cover boss text or names etc? Tough, because to one person that 60-seconds was too much of a sacrifice for them to make to allow you to enjoy the game and story how it's intended to be played.
Secondly, although they can watch the cutscenes in the Inn later and they will get the dungeon again later to play in full, it isn't the same experience as doing it the first time.
60-seconds isn't much to wait for a new sprout to watch a cutscene,
You seem to forget people run content for more reasons than just a daily roulette. If I am farming something, sorry, I don't care about your cutscenes. And no, that's not selfish. What's selfish is saying I have to add an extra minute to potentially every single one of my runs. If you wanna do that, go right ahead. But you do not get to dictate how I spend my time. You also do not get to dictate what type of person I am for not allowing you to dictate how I spend my time.
It's kinda like someone holding the door open. It's nice if they do, it doesn't matter if they don't. Are you going to spaz out because someone didn't hold a door open for you? That's entitlement.
The amount of "outrage" on behalf of other players who often don't care, is quite amusing in this game. I once had a syrcus tower run where there were no first timers, and the tanks kept standing around before each boss and making a boring thing take longer than it should've. Finally on the last boss, someone just pulled and this guy in chat goes "uhmmm cutscenes?????" when there literally weren't any.
It'd be great if upon noticing that there were first timers, the game simply erected a barrier before the final boss arena similar to the barrier at the start, that went away when the first timer came out of the cutscene. By going a barrier route instead of a forced cutscene, it'd allow people with persistent buffs who need to refresh them (like blm for example) to keep those buffs going out of combat while also accommodating new people who want to watch things.
Some cutscenes are shorter, some are longer. I'm likely exaggerating for the sake of caution and to provide a objective argument. Whilst your example is extreme (I personally find it to be more 50/50 whether or not there are new players or not and it's rare that I see an old player watching a previous cutscene. Not only this but not all new sprouts will want watch the cutscenes anyway and will skip them themselves), by waiting you would have enabled at least 50 players (maybe more if multiple new players in a single run) to fully experience the duty in their first run. It will have taken more time for you to complete your farming, true, but it would have improved the first duty experience for many sprouts. No matter how tired I get of running the same duty over and over again to get an item I want, I will still wait for any sprouts to watch their cutscenes. We're all doing the duty for different reasons: for me it's farming, for them it's their quest. They are part of my party helping me to complete the duty for my item, therefore I will offer them the courtesy of watching the cutscenes (or not, as they wish) to complete the duty for their character's story.
I'm curious how you feel about players who do very low damage during duties? Or those who die repeatedly throughout a duty? Or those who cause wipes through a mistake, making you re-run the fight again? These also cause small delays to your time, potentially more so than the initial cutscene wait.
Judging from this and your previous replies to my comments, I get the impression that a large contributor to your dislike for waiting is a strong dislike of feeling that someone is telling you what to do. As though, if someone well-meaning happens to say in chat "CS in Team A", you will seek to start purely to make a statement of 'You don't tell me what to do'.
Funnily enough, I haven't personally seen any sprouts openly complain because the team have started without them. So I can't say that I've seen any 'entitled' sprouts. But the Prae and CM duties got unskippable cutscenes for a reason - because there were plenty of entitled veteran players who want the duty done ASAP and will harass new sprouts to do the same.
Now, I'm certainly not supporting forced cutscenes. Infact, I'm disappointed that the situation in those duties got so bad that they had to apply such changes because I don't like doing them with the forced cutscenes either. However, for the short pre-boss cutscenes, I wouldn't mind there being a barrier to the boss room until all players are ready.
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