Better. Get rid of boss intro cutscenes.
Better. Get rid of boss intro cutscenes.
Just don’t have cutscenes in duties at all. Do some before. Some that auto trigger when you exit. But none inside.
I haven’t seen many cutscenes, but the few dungeon ones I have seen… quick tour at beginning. Boss jumps in and roars at you before final battle. They aren’t needed. They adding to the story.
I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.
Ah yes, an important introduction to a plot-relevant character... a Mudpie (Saint Mocianne's Hard)
Again, some do have an important flavour and dialogue in those cutscenes. But not every final dungeon boss is worth having a cutscene for them.
Fluff title cards might be less crucial to understanding the plot, but at the same time, they're literally 5 seconds long. How are you guys that impatient?I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.
Did I say anything about the time allotted for them?
I'm actually thinking of the resources required to animate all of it xD surely that must be an additional cost than to just have it be introduced into the dungeon normally like some other bosses are.
As well as their impact in the plot. imo? Cutscenes are moments where there's no interaction with the game, so they should be made to count. So it's less about impatience, and more on importance. On the fact that those cutscenes kind of don't add anything to the plot, unlike what ICountFrom0 implied.
Time had nothing to do with it xD
...okay, and? Seraphor, for real, did you immediately forget what I wrote to ICountFrom0?
I'll quote:
As in, I find Cagnazzo to be one such case where there is actual exposition being thrown at you.Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up
The final boss of, say, Fractal Continuum, doesn't exactly inspire the same level of importance now does it?
Cagnazzo isn't worthy of understanding who the hell he is??? One of the four main enemies of the last few patches???I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.
Ah yes, an important introduction to a plot-relevant character... a Mudpie (Saint Mocianne's Hard)
Again, some do have an important flavour and dialogue in those cutscenes. But not every final dungeon boss is worth having a cutscene for them.
I agree he didn't get enough screen time but I'd at least like to be able to see what little he got.


And you do understand that "roar" is also a kind of storytelling, right?I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
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