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  1. #61
    Player

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    Apr 2022
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    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
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    Quote Originally Posted by RyuuZero View Post
    Not This Shit AGAIN!!!
    by merging Shoha I with Shoha II you religate the Connected Resources to one sole Skill and remove the Players' Agency of Decision Making of Single Target OR AoE
    There's barely ever a necessary decision making between AoE and Single target in any content that it matters ( like a valid Enrage ) like there's no picking in Savage literally ever. In Ultimate it has a few but honestly... with exceptions of a few Extreme's and honestly almost rare Dungeon moments with those specific skills.

    Do you truly want your Fantasy to come true?
    Picking between Single target and AoE choices? here you go here's your solution...

    - Kaiten returns
    All skills that got buffed are readjusted to compansate for Kaiten's returns. Kenki cost the same 25.

    - Samurai Stance button introduced - Tansū shōten / Ōku no shōten
    This singular skill button applies 1 of 2 Samurai stances where it changes skills from Single target to AoE. This Skill has a 1 second cooldown and can be weaved as fast as you can do Shinten.
    Tansū shōten (Singular Focused) = Single target stance
    Ōku no shōten (Many focused) = AoE stance
    Fun fact: Samurai Stances is an actual practice in the Bushido Art.

    - Guren Senei buttons now overlap
    Swapped between Tansū shōten and Ōku no shōten stances for ST or AOE

    - Shoha and Shoha II buttons now overlap
    Swapped between Tansū shōten and Ōku no shōten stances for ST or AOE

    - Yukikaze/Kasha/Gekko buttons overlaps with Fuga/Oka/Mangetzu
    Swapped between Tansū shōten and Ōku no shōten stances for ST or AOE

    - Shinten and Kyuten buttons overlap
    Swapped between Tansū shōten and Ōku no shōten stances for ST or AOE

    - Meditate Changed
    Meditate cooldownis reduced from 60 seconds to 10 seconds
    Meditate now refreshes Fugetsu and Fuka buffs, these buffs cannot be generated with Meditate however, you need to have them up to refresh them with Meditate
    PS: Cause why not if were asking for a lot anyways?

    - Fuga obtainable at lv10
    I hate not being able to AoE at low levels as Samurai it just sucks.

    - Ikishoten Button turns into Ogi Namikiri
    self explanatory

    - Iajutsu Button turns into Tsubame-Gaeshi
    self explanatory

    =================
    All the above mentioned will save you 8 buttons due to compression of Samurai's kit, adding 2 buttons being Kaiten and the Samurai Stance.

    Now you truly can immerse in the fantasy of picking between AOE and SINGLE TARGET with a Bonus cause we saved 6 buttons to play around with for the future.

    However, personally? I just want Kaiten...
    (6)

  2. #62
    Player
    RyuuZero's Avatar
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    May 2014
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    Ul'dah
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    467
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    You Know that Kaiten still exists in PvP and it turns Single Target Attacks into AoE, which works for PvP not so much for PvE.
    That Stance thing sounds like Sage to me tbh, you would just hammer down the same rotation but it's AoE now.. ehh
    also why would you change Kaiten like that? Currently with the Auto Crit on Midare and Ogi Kaiten should turn the next attack into Direct Hit, rewarding Resource Management that way.
    Fuga overlapping with Yukikaze WHAT!? Fuga is a Combo Starter Yukikaze is a Combo Ender, I already mentioned that the Idea of merging Shoha I and Shoha II may've come to the fact that the English Translation Team just did not care.
    So that Stance Suggestion squanders more than it is contributing but with the Uselessness of Kenki the Devs may gut everything about the Samurai due to too many conflicting demanding voices.
    that Ikishoten suggestion already exists but here again:

    /macroicon Ikishoten
    /ac Ikisshoten
    /ac Ogi Namikiri

    that macro does exactly what you're suggesting though we may see a Single Target Ogi in 7.0 anyway

    well your suggestion not only saves 8 buttons but it also changes the Samurai and turns into a Sage with a Katana, I'm not sure if that Switch pays off and I doubt it.
    + Stances for DPS are unlikely to be added anyway so what's your points? if you only want Kaiten why do you suggest merging Shoha and Shoha II and Senei and Guren? by merging those skills you disregard decision making behind it and in turn disregard a Part what makes the Samurai a Samurai.
    (0)

  3. #63
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuuZero View Post
    by merging Shoha I with Shoha II you religate the Connected Resources to one sole Skill and remove the Players' Agency of Decision Making of Single Target OR AoE

    It's a Part of the Samurai's Job Identity just like Kaiten was and just like the Devs removed Kaiten [B]YOU want to remove another Aspect of the Samurai and dumbing down the Job that 'You Love' even more just so you can argue to get your precious Kaiten Back.
    Merging skills that share a CD with each other and do literally the same thing is not even remotely the same as kaiten getting removed. For crying aloud when SAM was introduced we only had guren and it was used in both single target and aoe. While I think senei animations is way better, we seriously did not need a single target version of guren. Shoha I and II basically have the same damn animation. There's zero reason for these skills to be split up between single target and aoe and they can straight up do both with a single skill and it is in no way dumbing down the job. That is a beyond idiotic take. The only time aoe's are even used is in dungeons and fates. There's no "decision" being made there.

    Quote Originally Posted by RyuuZero View Post
    But Guess What!You want do not want to make a decision, you only want to spent Meditation Stacks and your 2 Minute Burst on One Button Each..
    What decision? lmao. We still have our aoe rotation, we just wouldn't pointlessly have 4 different skills that share CD's with each other taking up space for no reason other than pointlessly being split between ST and AoE when they could easily be both in a single skill.
    (6)

  4. #64
    Player

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    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
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    Quote Originally Posted by RyuuZero View Post
    You Know that Kaiten still exists in PvP and it turns Single Target Attacks into AoE, which works for PvP not so much for PvE.
    That Stance thing sounds like Sage to me tbh, you would just hammer down the same rotation but it's AoE now.. ehh
    also why would you change Kaiten like that?
    First, most threads regarding Job changes are PVE focused. FFXIV PVP is not my interest, telling me to Kaiten in PVP is cop-out. Stance suggestion was to take your fantasy concept and go overboard with it to showcase the ludicrously of it. Square's Button Bloat excuse was the reason for Skill-Kit compression suggestions to bring back Kaiten. Lastly Square buffed many skills due to Kaiten removal. So if Kaiten returns in whichever way that may be? our skills need to be adjusted accordingly again. Now...

    YOUR AOE / SINGLE TARGET FANTASY IS IRRELEVENT

    Unlike Kaiten, you do not constantly go back and forth to ST to AOE to ST to AOE or vice versa for it to be a heavy decision making in our rotation in any content. Because you don't.

    EW Dungeons
    You only have Alzadaal's Door mob that spawns more mobs and even here you rather focus the door or AoE everything. No swapping constantly back and forth.

    EW Extreme Trials
    • Zodiark EX - Spheres/Ball
    • Hydaelyn EX - Crystals
    • Mount Ordeals EX - Flyer
    You use Single target on all of them including the Bosses.

    EW Pandæmonium Savage
    Asphodelos: 3rd Circle Phoinix - Bird adds ST
    Even if you pull the adds to AOE them you still only swap once back to ST no back and forth.

    Ultimates
    Only UWU has a 3+ target moment. TEA has dolls, but also irrelevant. PS: had to ask the balance discord for this cause I don't do Ultimate.

    You can go down further in any content, 99% of it doesn't matter you do not swap back and forth that much in seconds like you make it sound like that is Samurai's identity. Kaiten in comparison? you do all the time consistently. That's why for many or at least for me? I value Kaiten higher then AOE buttons that genuinely are bloat.

    We differ in what we value... Agree to Disagree
    However... I will not be bashed every time to be told that somehow we swap ST to AOE to the point it matters any content. When I do Fates when I still had Kaiten? yes I swap from Shoha 2 and Guren spamming when there's only 1 mob left form the pack I killed...

    But there's literally no situation where you swap back and forth an dback and forth the way you make it sound so important.



    Like no fking Samurai does this in their opener. It's just not a thing... I mean you could but geezus and I would really like to know what content you do high end or not that requires you to swap back and forth and back and forth between ST and AOE so much that gives you the idea it matters so much, I really really do.
    (9)

  5. #65
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
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    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I don't really care about Kaiten either way, if it makes you happy sure, add it back, if it doesn't come back, okay whatever.

    But. I gotta say:

    "Action B is the same thing as Action A, except you press B when you see 3 targets, and A when you see 1 or 2 targets"

    is like

    the most disappointing thing to see every expansion when I'm looking at new action lists.

    Stuff like "Energy Siphon" and "Shoha 2: Cruise Control" makes me literally audibly groan when it pops up in Media Tour previews. It's like eating hot soup for dinner, and then being told that you're having the same soup for dessert, but this time it's chilled.

    Especially because > 90% of my time engaging with the game is spent using "Category A" actions, but I have to keep binds for "Category B" actions anyway, entirely because of filler junk pulls that don't even drop loot or have mechanics, but are inserted between real fights in Dungeons and Alliance Raids.

    I cannot think of a category of skills that I would care about less if it got wholesale deleted.

    To me, it's also quite possibly the single most uninteresting rotational "decision" in the entire game, because the solution is simplistic and always obvious. Tapping a button to swap to my AOE bars, where all the buttons are exactly the same, and the rotation is exactly the same, but now some skills magically hit all the targets... is like, probably the most unskilled decision that I feel like I ever need to make in the game. It requires less effort and thinking than a Crafting macro. It's just busywork.
    (5)

  6. #66
    Player
    Alice9's Avatar
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    Jan 2023
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    65
    Character
    T'eliza Jomai
    World
    Malboro
    Main Class
    Pugilist Lv 38
    I understand the mindset of not wanting to sacrifice one ability for another- but in the age of SE purging abilities and pursuing less "button bloat", getting rid of abilities like Shoha II is just a no-brainer in my mind. Even the addition of it being a separate button in the first place had me shocked. To me, Shoha II was incredibly disappointing- I appreciate them trying to make aoe rotations more engaging but... this isn't the way to go.

    There is no actual choice between using one or the other, as the situations that prompt the usage of either are very obvious. Honestly, if they just silently removed Shoha II overnight and didn't say a word, I probably wouldn't even notice for quite a while. I might sound a bit harsh, but I do not think anyone, before the release of Endwalker, truly said: "I want a Shoha II and I want it to be a move that's only effective on multiple enemies *and* be a completely separate button from Shoha I that uses the same resource."

    Meanwhile, most people held Kaiten so close to the job identity of Samurai that they couldn't even fathom the idea of it being removed... until they did.
    (3)

  7. #67
    Player

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    Apr 2022
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    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
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    Who knows they might have removed Kaiten to make room for Shoha III. Somehow that wouldn't surprise me, and I would not like it
    (6)

  8. #68
    Player
    RyuuZero's Avatar
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    May 2014
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    Ul'dah
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    467
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Merging skills that share a CD with each other and do literally the same thing is not even remotely the same as kaiten getting removed. For crying aloud when SAM was introduced we only had guren and it was used in both single target and aoe. While I think senei animations is way better, we seriously did not need a single target version of guren.[/QUOTE]
    Nobody prohibited you from just not using Senei. If you hate to make decisions so much I just explained where it's place is.
    Quote Originally Posted by Ransu View Post
    Shoha I and II basically have the same damn animation. There's zero reason for these skills to be split up between single target and aoe and they can straight up do both with a single skill and it is in no way dumbing down the job. That is a beyond idiotic take.
    Ehh WRONG: Shoha I are 5 Slashes
    1. Downward to the Left
    2. Downward to the Right
    3. Upward to the Left
    4. Horizontal to the Right+ 360° Spin Jump
    5. Downward to the Right
    Shoha II has 4 Slashes
    1. Upwards to the Left, almost Vertically
    2. Horizontal to the Right+ 360° Spin on the Ground
    3. Downward in direction to your left foot
    4. Downward in direction to your right foot
    Quote Originally Posted by Ransu View Post
    The only time aoe's are even used is in dungeons and fates. There's no "decision" being made there.
    you disregard the decision because you've grown accustomed to it and you stopped thinking about it. I'm accustomed to it aswell though for me I see a Situation and I do the Skills that the Situation asks for. that's the Decision, I have to make.

    Quote Originally Posted by Ransu View Post
    What decision? lmao. We still have our aoe rotation, we just wouldn't pointlessly have 4 different skills that share CD's with each other taking up space for no reason other than pointlessly being split between ST and AoE when they could easily be both in a single skill.
    They are a Part of the AoE Rotation, they offer you the ability to utilize the resources for the Situation in Question. Kaiten, also was a decision, to utilize 20 for the next Weaponskill to hit 50% harder, you could just not use it on the biggest Weaponskills that you have and now you can't use it
    (0)

  9. #69
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
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    Ul'dah
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    467
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    First, most threads regarding Job changes are PVE focused. FFXIV PVP is not my interest, telling me to Kaiten in PVP is cop-out. Stance suggestion was to take your fantasy concept and go overboard with it to showcase the ludicrously of it. Square's Button Bloat excuse was the reason for Skill-Kit compression suggestions to bring back Kaiten. Lastly Square buffed many skills due to Kaiten removal. So if Kaiten returns in whichever way that may be? our skills need to be adjusted accordingly again. Now...
    Well yes 20 Kenki for the Weaponskill to be a Direct Hit, what's the problem with that? Well your Stance Suggestion already exists in PvP right now. You do not want to understand my points, I saw your suggestions and I saw the flaws of them, which why I tell you that your suggestions are already realised in the the Playstyle of the Dragoon. Why am I not seeing that I'm in the wrong, first of all: the Suggestion of turning Ikishoten more into Infuriate so it turns Shinten into Senei and Kyuten into Guren wasn't mine, but I like it, so disregarding this Suggestion is disrespecting xAFROx's Idea. While I see the Solution in there, you just disregarded it since you do not see it since you're so convinced of your ideas being right that you cannot fathom opposition. Even though we both want Kaiten back.
    Quote Originally Posted by CelestiCer View Post
    YOUR AOE / SINGLE TARGET FANTASY IS IRRELEVENT

    Unlike Kaiten, you do not constantly go back and forth to ST to AOE to ST to AOE or vice versa for it to be a heavy decision making in our rotation in any content. Because you don't.
    Why are you implying that I go back and forth? I never said anything like that All I want is to have the freedom of choice to utilize all Resources to the given Situation. but if "My AoE/Single Target Fantasy is irrelevant", then what's the point of Hakaze when Fuko exists? and why don't we have an AoE Yukikaze or AoE Midare? hell Higanbana might get it's DoT gutted for somekind of Slashing Debuff (in all seriousness, I do not want that to happen)
    (0)

  10. #70
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
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    Ul'dah
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    467
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    [B]You can go down further in any content, 99% of it doesn't matter you do not swap back and forth that much in seconds like you make it sound like that is Samurai's identity. Kaiten in comparison?
    I never said anything about swapping back and forth: If there is something to focus, I go Single Target. If I'm in an AoE Situation with nothing to focus, I go AoE. If this is considered going back and forth to you, I'd say you're Ignorant.
    Quote Originally Posted by CelestiCer View Post
    you do all the time consistently. That's why for many or at least for me? I value Kaiten higher then AOE buttons that genuinely are bloat
    How are AoE buttons button bloat when you never use them in Single Target Rotations? With the Exception of Ogi Namikiri, I do not do that either.

    Quote Originally Posted by CelestiCer View Post
    We differ in what we value... Agree to Disagree
    However... I will not be bashed every time to be told that somehow we swap ST to AOE to the point it matters any content. When I do Fates when I still had Kaiten? yes I swap from Shoha 2 and Guren spamming when there's only 1 mob left form the pack I killed...
    totally okay by me

    Quote Originally Posted by CelestiCer View Post
    But there's literally no situation where you swap back and forth an dback and forth the way you make it sound so important.
    you just said that you swap, hypocrite

    Quote Originally Posted by CelestiCer View Post


    Like no fking Samurai does this in their opener. It's just not a thing... I mean you could but geezus and I would really like to know what content you do high end or not that requires you to swap back and forth and back and forth between ST and AOE so much that gives you the idea it matters so much, I really really do.
    STOP LAYING WORDS IN MY MOUTH
    Admit it, you do not want Kaiten Back, you just want to weaponize opinions. I never said anything about going back and forth! I want to preserve the decision making that Samurai Player has to make, which is to analyse the battlefield and utilize the correct tools in the Samurai's Kit for the Situation in Question, which Kaiten was a Part of. Now to see so many people wanting to remove even more uniqueness to argue a trade for Kaiten is a pathetic Betrail in my Eyes.. which is kinda deserving if you ask me.

    I want Kaiten back because I reasoned with it being the Breath of the Samurai.
    You told me that you were breathing the Samurai Rotation. Now let me tell you one thing: Without Kaiten, the Samurai Rotation is Shinten Spamming shit.
    (0)

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