Utter lies.
You can't blame SE for the fact that players will ALWAYS find it easier to stack jobs instead of risking everyone knowing what they should be doing. This is the communities fault not SE's.
^this.
The only place one may even be allowed to "experiment" with different combinations, is within one's own LS...and even then it's maybe one good try...then back to formula.
Is it really the communities fault though?
Let's examine the extreme
Yoshi makes an "Jynx Masamune" encounter that takes an hour of hard fought battle to complete, but rewards us with some SUPER EPIC GEAR
But if you go in with all Monks and do the /blowkiss emote... the boss dies instantly....
Could you really blame people for
/shout Jynx Masamune /blowkiss burn 4/8 MNK onry
In fact... you would DEFINITELY say it's SE's fault for not balancing the content...
Is that the extreme... yes... but you see the point
People would be defending SE saying "Any job can complete it" like thats really the point
I stand by my previous statement that this content is experimental and doesn't represent post 2.0
ok... then ask yourself this?
If 2 people were shouting 7/8 cutter's cry, Chimera...
One was WAR, WHM, WHM, BRD, BLM BLM BLM
and
the other was PLD, WHM, WHM MNK, MNK, DRG, DRG
which one would you choose to run with?
And so I'll ask again... is it really the communities fault?
Simple,ok... then ask yourself this?
If 2 people were shouting 7/8 cutter's cry, Chimera...
One was WAR, WHM, WHM, BRD, BLM BLM BLM
and
the other was PLD, WHM, WHM MNK, MNK, DRG, DRG
which one would you choose to run with?
And so I'll ask again... is it really the communities fault?
People who suck at FFXIV pick the BLM stacked group for easymode.
People who don't suck pick the other group.
I think the non-stacked one would be more fun... for sure... but I don't think someone sucks because they go for the easier win... many people don't like to take risks
If it takes a highly skilled party to speed run Aurum Vale with every class present but a mediocre party can do it when stacked a certain way... you already know what everyone will do...
I think both SE AND the community can share blame for that
But I do feel like content at 2.0 will be much more varied and diverse....
So I try not to be too hypercritical of things right now
This is ALWAYS going to be an issue in games that don't want to make every character made homogenized. There will always be some form of efficient setup as a result. Short of a debuff to power for overusing one specific class in a party, or requiring use of specific classes to do something, it's almost impossible to guarantee balance for any one thing.
Doing any of these things to prevent the "preferred" setup just makes the game overall less fun for everyone. Sure it'll get you into that event/fight/whatever easier, but it'll exclude others at the same time, almost to a degree of necessity. "Sorry, we can't invite you because we already have a <insert your class>" or "LFM need <least used class> so we can start the fight".
From the developers standpoint, you ask for the impossible when you ask too much. You don't want homogenization, you want there to be prevention of preferred setups that excludes your preferred playstyle (even though outside of the preferred, you still do fine), yet you still want them to treat things as though it were.
I would not be surprised if folks actually think it can be done in one days work to balance the game out. Thinking that it takes no thought at all for developers to, for example, make any fight in the game automatically adjust the difficulty according to party member classes, levels, gear, etc. That it's just a simple matter of typing "balance" in a single line of code. That'd be awesome, and probably would put a large number of people on an unemployed list, but that's not how it works.
What about something like this:This is ALWAYS going to be an issue in games that don't want to make every character made homogenized. There will always be some form of efficient setup as a result. Short of a debuff to power for overusing one specific class in a party, or requiring use of specific classes to do something, it's almost impossible to guarantee balance for any one thing.
Doing any of these things to prevent the "preferred" setup just makes the game overall less fun for everyone. Sure it'll get you into that event/fight/whatever easier, but it'll exclude others at the same time, almost to a degree of necessity. "Sorry, we can't invite you because we already have a <insert your class>" or "LFM need <least used class> so we can start the fight".
From the developers standpoint, you ask for the impossible when you ask too much. You don't want homogenization, you want there to be prevention of preferred setups that excludes your preferred playstyle (even though outside of the preferred, you still do fine), yet you still want them to treat things as though it were.
I would not be surprised if folks actually think it can be done in one days work to balance the game out. Thinking that it takes no thought at all for developers to, for example, make any fight in the game automatically adjust the difficulty according to party member classes, levels, gear, etc. That it's just a simple matter of typing "balance" in a single line of code. That'd be awesome, and probably would put a large number of people on an unemployed list, but that's not how it works.
Taken from this thread
Imagine a boss who had a shield... and with that shield, he took very little damage. So you have a Lancer use the Vorpal thrust>Impulse Drive>Chaos Thrust Combo. If the chaos thrust is executed on the shield arm side, you get the message "Shield arm appears weak and shaky"
When that happens... a marauder uses Maim>Godsbane on the shield arm and the arm falls, Defense is reduced 40% but attack speed increases 10%
those are arbitrary numbers... The point is you make the fight doable but very difficult without completing the special objective... and easier but still tough when you do complete the optional objective
He still wouldn't be an easy fight with the incap but he'd go from being stupid hard to just Ifrit hard.
Then when his HP fell below 20% he'd put up a magic Ice paling. The only way to repel the magic paling is with a Battle regimen that had (in this order) fire, wind and then concussive blow
Fire to weaken the ice, wind to intensify the flames and concussive blow to shatter the paling
With the paling down... his defense and magic defense go down 25%
(again arbitrary number enfeeble, but you get what I'm saying)
You could make the debuff 50% decrease in defense... whatever....
At 10% HP, his regen increases. The only way to mitigate that is with Piercing arrow>gloom Arrow>Bloodletter combo
Once again... you can beat him without that. It is just noticeably tougher
The point is you could go into the fight with 5 of whatever class deals damage the best at the time, but without being able to complete the optional objectives, you're in for one hell of a fight.
Also by making multiple objectives in 1 fight... you allow for different parties to fight it their way.
You can say "We don't have a marauder for the shield incap... but thats ok, we've got the other 2 incaps covered.
Or "We don't have an Archer for the 'Final Blow' incap, but we've got a strong DPS team and we can do the Shield and magic paling incaps so we should be good.
This way, you could take a very mixed party and have fun on NMs
Instead of
/shout Ifrit party, 3/8, need thaums only
While I would absolutely love to see something like that put in, for the fun of such an elaborate fight option, it would still bring about the whole "need A to do B" sort of mentality with class choice. As unfortunate as it is, it'd probably bring about a worse case of it, because the optimal setup would involve having to have a class the party lacks, which for most people will mean they'll need to have all potential classes leveled and available. My use of "optimal" refers to the quickest/easiest.What about something like this:
Taken from this thread
Sometimes, you just won't have that diversity available, and like everything else this game (and others) have, it's possible to do things without the preferred/optimal setup... you just end up having to take the harder route. People tend to just not bother if that's the case, which is the source of the complaint at hand. They'll look at it as though the default difficulty (currently the diverse party setup) is the "hard mode" way of doing things. It's unrealistic to expect balance to be 100% regardless of circumstance.
*Edit: Ugh confused myself. Trying to say that even with such a proposed change, the harder choice (which would be not having specific diverse classes) would be looked down upon. Thus "forcing" people to level multiple classes, just in case a party needs something, rather than the currently unwanted leveling of the one (or two) preferred class. Which I'm assuming is the hassle people are trying to argue about.
Last edited by Welsper59; 03-31-2012 at 11:39 AM.
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