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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Welsper59 View Post
    This is ALWAYS going to be an issue in games that don't want to make every character made homogenized. There will always be some form of efficient setup as a result. Short of a debuff to power for overusing one specific class in a party, or requiring use of specific classes to do something, it's almost impossible to guarantee balance for any one thing.

    Doing any of these things to prevent the "preferred" setup just makes the game overall less fun for everyone. Sure it'll get you into that event/fight/whatever easier, but it'll exclude others at the same time, almost to a degree of necessity. "Sorry, we can't invite you because we already have a <insert your class>" or "LFM need <least used class> so we can start the fight".

    From the developers standpoint, you ask for the impossible when you ask too much. You don't want homogenization, you want there to be prevention of preferred setups that excludes your preferred playstyle (even though outside of the preferred, you still do fine), yet you still want them to treat things as though it were.

    I would not be surprised if folks actually think it can be done in one days work to balance the game out. Thinking that it takes no thought at all for developers to, for example, make any fight in the game automatically adjust the difficulty according to party member classes, levels, gear, etc. That it's just a simple matter of typing "balance" in a single line of code. That'd be awesome, and probably would put a large number of people on an unemployed list, but that's not how it works.
    What about something like this:
    Taken from this thread

    Quote Originally Posted by Rydin View Post
    Imagine a boss who had a shield... and with that shield, he took very little damage. So you have a Lancer use the Vorpal thrust>Impulse Drive>Chaos Thrust Combo. If the chaos thrust is executed on the shield arm side, you get the message "Shield arm appears weak and shaky"
    When that happens... a marauder uses Maim>Godsbane on the shield arm and the arm falls, Defense is reduced 40% but attack speed increases 10%
    those are arbitrary numbers... The point is you make the fight doable but very difficult without completing the special objective... and easier but still tough when you do complete the optional objective
    He still wouldn't be an easy fight with the incap but he'd go from being stupid hard to just Ifrit hard.

    Then when his HP fell below 20% he'd put up a magic Ice paling. The only way to repel the magic paling is with a Battle regimen that had (in this order) fire, wind and then concussive blow
    Fire to weaken the ice, wind to intensify the flames and concussive blow to shatter the paling
    With the paling down... his defense and magic defense go down 25%
    (again arbitrary number enfeeble, but you get what I'm saying)
    You could make the debuff 50% decrease in defense... whatever....

    At 10% HP, his regen increases. The only way to mitigate that is with Piercing arrow>gloom Arrow>Bloodletter combo
    Once again... you can beat him without that. It is just noticeably tougher

    The point is you could go into the fight with 5 of whatever class deals damage the best at the time, but without being able to complete the optional objectives, you're in for one hell of a fight.

    Also by making multiple objectives in 1 fight... you allow for different parties to fight it their way.

    You can say "We don't have a marauder for the shield incap... but thats ok, we've got the other 2 incaps covered.
    Or "We don't have an Archer for the 'Final Blow' incap, but we've got a strong DPS team and we can do the Shield and magic paling incaps so we should be good.

    This way, you could take a very mixed party and have fun on NMs
    Instead of
    /shout Ifrit party, 3/8, need thaums only
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  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Rydin View Post
    What about something like this:
    Taken from this thread
    While I would absolutely love to see something like that put in, for the fun of such an elaborate fight option, it would still bring about the whole "need A to do B" sort of mentality with class choice. As unfortunate as it is, it'd probably bring about a worse case of it, because the optimal setup would involve having to have a class the party lacks, which for most people will mean they'll need to have all potential classes leveled and available. My use of "optimal" refers to the quickest/easiest.

    Sometimes, you just won't have that diversity available, and like everything else this game (and others) have, it's possible to do things without the preferred/optimal setup... you just end up having to take the harder route. People tend to just not bother if that's the case, which is the source of the complaint at hand. They'll look at it as though the default difficulty (currently the diverse party setup) is the "hard mode" way of doing things. It's unrealistic to expect balance to be 100% regardless of circumstance.

    *Edit: Ugh confused myself. Trying to say that even with such a proposed change, the harder choice (which would be not having specific diverse classes) would be looked down upon. Thus "forcing" people to level multiple classes, just in case a party needs something, rather than the currently unwanted leveling of the one (or two) preferred class. Which I'm assuming is the hassle people are trying to argue about.
    (0)
    Last edited by Welsper59; 03-31-2012 at 11:39 AM.

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Welsper59 View Post
    While I would absolutely love to see something like that put in, for the fun of such an elaborate fight option, it would still bring about the whole "need A to do B" sort of mentality with class choice. As unfortunate as it is, it'd probably bring about a worse case of it, because the optimal setup would involve having to have a class the party lacks, which for most people will mean they'll need to have all potential classes leveled and available. My use of "optimal" refers to the quickest/easiest.

    Sometimes, you just won't have that diversity available, and like everything else this game (and others) have, it's possible to do things without the preferred/optimal setup... you just end up having to take the harder route. People tend to just not bother if that's the case, which is the source of the complaint at hand. They'll look at it as though the default difficulty (currently the diverse party setup) is the "hard mode" way of doing things. It's unrealistic to expect balance to be 100% regardless of circumstance.

    *Edit: Ugh confused myself. Trying to say that even with such a proposed change, the harder choice (which would be not having specific diverse classes) would be looked down upon. Thus "forcing" people to level multiple classes, just in case a party needs something, rather than the currently unwanted leveling of the one (or two) preferred class. Which I'm assuming is the hassle people are trying to argue about.
    Yes but this way I think people would be more likely to just go with a different setup
    Like if you had no MNK... you might still go in with another class

    But now... people will sit and wait hours if they can't find a BLM or whatever to go in a dungeon
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