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  1. #9
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    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Platinumstorm View Post
    I'm always surprised that people associate FFXI's model with difficulty, challenge, and skill. When I think of challenges and immersions I don't think of standing in one spot pulling an identical mob over and over. I'm also always surprised that the developers [original XI and original XIV] never seem to understand that story and adventure are major appeals to Final Fantasy games in general; they're certainly not something that begins only after you've maxed out your character level, and certainly not something you progress through only a tiny fraction of the time.
    Killing one enemy repeatedly is not difficult, given you come prepared.

    When I say 'prepared', I mean your tank has to do his best to keep hate off the Black Mage, Samurai, and Ranger (difficulty); Your Thief has to be quick with SATA and use status bolts (depth); Your mages have to monitor their output closely so as not to pull hate (difficulty); Your Red Mage should employ every applicable debuff to the mob while also serving as a backup healer and nuker (depth); The experienced Bard should be able to keep the action going without interruption (gameplay).

    If you do not have a majority of these qualities in your group, then killing crabs over and over is going to be a long and painful process. Of course, killing the same mob repeatedly is what we do in this game now, so I'm not sure what point you're digging at.
    (5)
    Last edited by Xoo; 03-31-2012 at 08:16 AM.
    My signature is edible. Go ahead, try some.