Quote Originally Posted by Airget View Post
Exactly Time sink=/= immersion, difficulty or player skill.
I'm always surprised that people associate FFXI's model with difficulty, challenge, and skill. When I think of challenges and immersions I don't think of standing in one spot pulling an identical mob over and over. I'm also always surprised that the developers [original XI and original XIV] never seem to understand that story and adventure are major appeals to Final Fantasy games in general; they're certainly not something that begins only after you've maxed out your character level, and certainly not something you progress through only a tiny fraction of the time.