oF cOuRsE yOu'D bE oKaYOf course you'd be okay with the classes being stripped of their identity and fun.
The damn game eventually gonna played without any limbs here at some point since you all
want every little, tiny bit of difficulty or thinking power to be stripped from this game.
FIX AST. FIX SAM.
Ex-AST main here.
I am here for you my SAM sistern/brethren.Don't talk to me like you know me. SAM clearly isn't broken. The only thing broken is the record y'all keep playing.





Of course you'd be okay with the classes being stripped of their identity and fun.
The damn game eventually gonna played without any limbs here at some point since you all
want every little, tiny bit of difficulty or thinking power to be stripped from this game.
FIX AST. FIX SAM.
Ex-AST main here.
I am here for you my SAM sistern/brethren.
SAM main here, kaiten didn't actually add anything. It didn't make the job or gauge more complex. No half decent SAM ever failed to leave enough kenki for kaiten.
The real loss was namikiri (terrible skill that replaced a nerfed setsugekka and does the same damn thing) and guren/shoha 2 not being merged into shoha and w/e the other ST ability is. Frankly shinten and the aoe should be 1 skill too.
Also, the AST mains I know prefer the current card system over the old "fish for balance and sometimes maybe another card" model.
Last edited by Valkyrie_Lenneth; 01-31-2023 at 07:33 AM.



Samurai Dark Arts
I only really leveled SAM after the Kiten removal, and I must admit after seeing the amount hate that choice was getting and how people claimed it had ‘lobotomised’ the job I expect the it to be a lifeless husk, but honestly I really love it. I adore its rotation and skill animations. I will say the Kenki system feels a little strange and is something I need to get better at. You get it so fast compared to other jobs with such resource mechanics that you really gotta keep up with weaving the spenders in or its so easy to hit cap haha. I am not sure if Kiten would really help this situation… I do think that out of all the DPS jobs I have played, it still could still use a bit more trimming to stave off button bloat? Nothing too big, but some of the ST/AOE skills feel like they could be merged into one.
The simplest reason why I'd say I personally liked Samurai with Kaiten much more than its current iteration is because the ability offered at least *some* degree of choice with how you did your rotation.
Choosing what to buff and when (although very straightforward) added a nice degree of control and finesse to the job. Regardless of how straightforward these choices ultimately were- I feel it was infinitely more interactive than just Shinten being your primary Kenki spender (a point that has already been beaten to death). The change, at least to me, just worked towards messing up what was once a unique aspect of a job and made the job overall more bland.
If they had to get rid of one or the other- I would have much rather they remove the basic and generic 250 potency OGCD attack instead of the ability actually meant to synergize with your weaponskills that followed a flow.



probably my favorite kind of sushi restaurant.
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WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?


Indifferent to Kaiten, and I play this job in all new savage/ultimate fights. It was cool but also bland at the same time
So instead of having some form of resource management, no matter how small it is, you'd rather have zero management at all and just spam shinten? I repeat, people who are ok with kaiten being gone are 100% lazy and don't want any kind of resource management and rotation optimization.SAM main here, kaiten didn't actually add anything. It didn't make the job or gauge more complex. No half decent SAM ever failed to leave enough kenki for kaiten.
The real loss was namikiri (terrible skill that replaced a nerfed setsugekka and does the same damn thing) and guren/shoha 2 not being merged into shoha and w/e the other ST ability is. Frankly shinten and the aoe should be 1 skill too.
Also, the AST mains I know prefer the current card system over the old "fish for balance and sometimes maybe another card" model.





So instead of having some form of resource management, no matter how small it is, you'd rather have zero management at all and just spam shinten? I repeat, people who are ok with kaiten being gone are 100% lazy and don't want any kind of resource management and rotation optimization.
There wasn't any with kaiten either. That's kind of my point.
20 was just 0 for everyone, that's all it was.
There was. You could absolutely hold onto too much or overspend. No matter how minor your consider it, the resource management existed and it added some level of fun with a cool animation. Pre-buffing big hit attacks felt good. Auto crits that hit like wet noodles and a now pointless kenki bar where you just spam shinten whenever it lights up and spend excess kenki with gyoten does not feel good.
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Don't talk to me like you know me. SAM clearly isn't broken. The only thing broken is the record y'all keep playing.
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