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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    That is an option, yeah, and considering it would keep us with another button slot, probably the preferred one.

    Assuming this means it is separated from Carve and Spit, having read something about this in the past...
    I was going to keep them together, personally, and just have CnS do the same or similar. I like the idea of CnS thematically divying up the opponent's soul or the like, but in the end that's a matter of whether it's worth the extra button to give DRK more choice and less overlap between ST and AoE (from both Salted Earth and an Abyssal-CnS hybrid) and/or to add an additional button (not necessarily an addition button-press) to its burst button-flow.

    couldn't we also tack salted earth as an added effect to Abyssal Drain to prevent the already overbloated burst
    I would not recommend that. They're different targeting procedures, and though there aren't many unique advantages to ground-targeting these days, the more we trim on the basis that it's not especially handy just right now (rather than just un-nerfing macros and/or allowing for more direct manipulation of targeting procedures), the more we end up devaluing varied contexts, too.

    Moreover, if by bloat we're referring to the number of actions over a 20s raid buff, I feel that's something we can and should deal with ahead of time and independently of button-consolidation, as per the means we've discussed before (giving the other oGCDs MP costs and then raising MP generation per minute, thereby raising DRK's apm over its lulls between bursts).
    (2)
    Last edited by Shurrikhan; 01-29-2023 at 11:42 AM.