What words did I put in your mouth?
You and I have both now agreed that the Devs likely intended Healer damage (if any) to be a bonus, not a requirement, and did not balance or tune around it, and that they could do it if they wanted to or not. Which words did I put in your mouth in that quote?
Literally since the first post, all I've been saying is that if you asked the devs back in ARR times if they thought healers would use DPS spells in group content, the response would be "Yeah, most will probably use them at least a little bit." You misunderstood the context and made it your mission in life to be right about something you read incorrectly.
Okay, I genuinely have to ask...this was your first statement, the first lines of it, in this discussion stream:

Originally Posted by
ty_taurus
That said, this is my guess as to what they wanted.
When ARR released, they wanted healers to dance between offensive windows and healing windows.
Maybe you forgot what your first post here was. But that's not saying "Yeah, we figure they'll use some damage buttons here and there". That's you saying they expected - wanted - Healers to be dealing damage, not just "use them at least a little bit" unless you have a VERY different meaning behind "dance between offensive windows and healing windows" that is "just toss out the occasional Ruin or Stone and not really do it much". Most people wouldn't define "dance between offensive windows and healing windows" as "use 5 Stones per encounter or so". You went on to say:
the actual content doesn't really create an environment for that playstyle to thrive, and I think the design team can't really do that without creating a schism between new and old content,
...which is you saying that the content has always been this way - not merely post HW.
As I said before - and offered you an olive branch over you're spitting in my face right now instead of taking - maybe it was just a misunderstanding where you could tell your message wasn't getting through and you could have said, at any time "I'm not saying the Devs expected healers to DPS, I'm saying they thought of it as optional". Instead you referenced the CNJ questline to say they intended for them to do it, and you insisted several times the game and encounter design has always been this way, even though it clearly was not. You even later said (agreeing with me) that it was different back then, in ARR particularly, with no Enrage timers and few oGCD healing options.
Maybe you meant this entire time "The Devs just thought people
might toss the occasional damage spell on Healer and gave them the flexibility and freedom to do so, but didn't intend for it and realized many Healers wouldn't do it."
Since you won't clearly state your opinion, I'll ask you now, since I don't want to put words in your mouth but what your mouth is saying keeps changing:
Is that your position?
In this thread, you've said all of (Paraphrasing) "The Devs intended for Healers to deal damage", "The Devs EXPECTED Healers would DPS", "The Devs just gave Healers the freedom to deal damage as a bonus if they wanted to", "The Devs just thought Healers might throw out a damage spell here and there", and "The Devs (and players at the time) didn't know what they were doing regarding Healers and damage". While some of these can be true at the same time (namely any of the first four + the last one, or the first two may be true together), many are not compatible (1 and 2 aren't compatible with 3 and 4). So which is it?
I need you to make up your mind and pick one so I know which I'm arguing against. You've "danced" between them so often, it shouldn't surprise you I'm accidentally "putting words in your mouth" because your mouth has said all of these in at least some form.
Be clear on which it is and I won't misunderstand you.
I'm not trying to open up conflict, I'm trying to pin down what the heck you actually think and are arguing about here, since you've agreed with everything I said (while saying I was wrong - clearly not getting that you were restating my position) and also attacked that same position.
In an MMO, all players are expected to contribute to shared gameplay experiences, like running a dungeon or doing a raid.
And.
They.
Do.
"Contributing" isn't "dealing damage". That's one form of contribution, but not the only one. If it was, no MMO would have any role besides Damage Dealers.
but if you don't attack because "I don't want to"
It's amazing how often you trot out this straw man dead horse that's been beaten to where there aren't even molecules left in the dirt pile where once was blood and before that the corpse of straw.
You love arguing against a point no one has ever made in this discussion.
Maybe if someone was making the argument that they wanted to never ever under any circumstances press a damage button while healing, you'd have a point. But who has argued that point?